Difference between revisions of "MWClient execution logic"
Line 3: | Line 3: | ||
2) Stdout and StdErr are set to /logs/megameklog.txt since megamek uses stdout and stderr ( duplicated code in MWDedHost, again should we use log4j? ) | 2) Stdout and StdErr are set to /logs/megameklog.txt since megamek uses stdout and stderr ( duplicated code in MWDedHost, again should we use log4j? ) | ||
− | 3)Args are parsed, ded is set to true if -dedicated is set, enable or disable splash is read. | + | 3) Args are parsed, ded is set to true if -dedicated is set, enable or disable splash is read. |
− | 4)New CConfig is created by reading | + | 4) New CConfig is created by reading |
− | + | data/mwconfig.txt or data/mwconfig.txt.bak | |
− | + | serverdata.dat if present | |
− | + | images including camo '''if''' not a dedicated server | |
− | 5)Splash screen is enabled or disabled and data/mechfiles/units.cache is deleted if it exists | + | 5 )Splash screen is enabled or disabled and data/mechfiles/units.cache is deleted if it exists |
− | 6)The created CConfig is passed as the argument for a new MWClient | + | 6) The created CConfig is passed as the argument for a new MWClient |
− | 7)The MWClient either calls the MekWarsDed.jar if it's a dedicated instance or sets the look and feel if not. | + | 7) The MWClient either calls the MekWarsDed.jar if it's a dedicated instance or sets the look and feel if not. |
+ | |||
+ | 8) MWClient stores a reference to the java runtime bean at rt | ||
+ | |||
+ | 9) MWClient creates a new CConnector, passing itself as the argument (since it implements IClient ) and sets the splash window. | ||
+ | |||
+ | 10) If not a ded the client creates the gui etc. as follows - |
Revision as of 02:39, 7 May 2016
1) Main method sets up logs using static methods of CampaignData which points to MWLogger ( Should we switch to a logger like log4j? )
2) Stdout and StdErr are set to /logs/megameklog.txt since megamek uses stdout and stderr ( duplicated code in MWDedHost, again should we use log4j? )
3) Args are parsed, ded is set to true if -dedicated is set, enable or disable splash is read.
4) New CConfig is created by reading
data/mwconfig.txt or data/mwconfig.txt.bak serverdata.dat if present images including camo if not a dedicated server
5 )Splash screen is enabled or disabled and data/mechfiles/units.cache is deleted if it exists
6) The created CConfig is passed as the argument for a new MWClient
7) The MWClient either calls the MekWarsDed.jar if it's a dedicated instance or sets the look and feel if not.
8) MWClient stores a reference to the java runtime bean at rt
9) MWClient creates a new CConnector, passing itself as the argument (since it implements IClient ) and sets the splash window.
10) If not a ded the client creates the gui etc. as follows -