Difference between revisions of "Constants"
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− | ;Unit Types (MegaMek) (defined in megamek.common.UnitType) | + | ;Unit Types (MegaMek) |
+ | :(defined in megamek.common.UnitType) | ||
:Mek: 0 | :Mek: 0 | ||
:Vehicle: 1 | :Vehicle: 1 |
Revision as of 06:33, 16 February 2017
MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.
- Unit Types (MegaMek)
- (defined in megamek.common.UnitType)
- Mek: 0
- Vehicle: 1
- Battle Armor: 2
- Infantry: 3
- Protomek: 4
- VTOL: 5
- Naval: 6
- Gun Emplacement: 7
- Conventional Fighter: 8
- Aero: 9
- Small Craft: 10
- Dropship: 11
- Jumpship: 12
- Warship: 13
- Space Station: 14
Unit Types (MekWars) (defined in mekwars.common.Unit)
Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these
Mek: 0
Vehicle: 1
Infantry: 2
Protomek: 3
Battle Armor: 4
Aero: 5
Quad: 6
MekWarrior: 7
Unit Weights (defined in mekwars.common.Unit)
Light: 0
Medium: 1
Heavy: 2
Assault: 3