Difference between revisions of "Constants"

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'''Unit Types (MekWars)''' (defined in mekwars.common.Unit)
+
;Unit Types (MekWars)
 +
:(defined in mekwars.common.Unit)
 +
:''Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these''
 +
:Mek: 0
 +
:Vehicle: 1
 +
:Infantry: 2
 +
:Protomek: 3
 +
:Battle Armor: 4
 +
:Aero: 5
 +
:Quad: 6
 +
:MekWarrior: 7
  
''Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these''
 
  
Mek: 0
+
;Unit Weights
 
+
:(defined in mekwars.common.Unit)
Vehicle: 1
+
:Light: 0
 
+
:Medium: 1
Infantry: 2
+
:Heavy: 2
 
+
:Assault: 3
Protomek: 3
 
 
 
Battle Armor: 4
 
 
 
Aero: 5
 
 
 
Quad: 6
 
 
 
MekWarrior: 7
 
 
 
 
 
 
 
'''Unit Weights''' (defined in mekwars.common.Unit)
 
 
 
Light: 0
 
 
 
Medium: 1
 
 
 
Heavy: 2
 
 
 
Assault: 3
 

Revision as of 06:34, 16 February 2017

MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.


Unit Types (MegaMek)
(defined in megamek.common.UnitType)
Mek: 0
Vehicle: 1
Battle Armor: 2
Infantry: 3
Protomek: 4
VTOL: 5
Naval: 6
Gun Emplacement: 7
Conventional Fighter: 8
Aero: 9
Small Craft: 10
Dropship: 11
Jumpship: 12
Warship: 13
Space Station: 14


Unit Types (MekWars)
(defined in mekwars.common.Unit)
Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these
Mek: 0
Vehicle: 1
Infantry: 2
Protomek: 3
Battle Armor: 4
Aero: 5
Quad: 6
MekWarrior: 7


Unit Weights
(defined in mekwars.common.Unit)
Light: 0
Medium: 1
Heavy: 2
Assault: 3