Difference between revisions of "Pilot Skills"

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*'''Effect:''' Your pilot's in-game gunnery skill is improved by 1.
 
*'''Effect:''' Your pilot's in-game gunnery skill is improved by 1.
 
*'''BV Modifier:''' +20%
 
*'''BV Modifier:''' +20%
 +
*'''Availability''': All units
  
 
=== Natural Aptitude: Gunnery ===
 
=== Natural Aptitude: Gunnery ===
Line 11: Line 12:
 
*'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)
 
*'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)
 
*'''BV Modifier:''' None
 
*'''BV Modifier:''' None
 +
*'''Availability''': All units
  
 
=== Melee Specialist ===
 
=== Melee Specialist ===
*'''XP Cost:''' 100?
+
*'''XP Cost:''' 150
 
*'''Effect:''' ???
 
*'''Effect:''' ???
 
*'''BV Modifier:''' ???
 
*'''BV Modifier:''' ???
 +
*'''Availability''': Mechs
  
 
== Piloting ==
 
== Piloting ==
Line 22: Line 25:
 
*'''Effect:''' Your pilot's in-game piloting skill is improved by 1.
 
*'''Effect:''' Your pilot's in-game piloting skill is improved by 1.
 
*'''BV Modifier:''' +15%
 
*'''BV Modifier:''' +15%
 +
*'''Availability''': All units
  
 
=== Natural Aptitude: Piloting ===
 
=== Natural Aptitude: Piloting ===
Line 27: Line 31:
 
*'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)
 
*'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)
 
*'''BV Modifier:''' None
 
*'''BV Modifier:''' None
 +
*'''Availability''': All units
  
 
=== Maneuvering Ace ===  
 
=== Maneuvering Ace ===  
*'''XP Cost:''' 150? (Biped Mechs only)
+
*'''XP Cost:''' 100
 
*'''Effect:''' You may sidestep like a quad Mech.  
 
*'''Effect:''' You may sidestep like a quad Mech.  
 
*'''BV Modifier:''' ???
 
*'''BV Modifier:''' ???
 +
*'''Availability''': Biped Mechs and Vehicles
  
 
=== Dodge Maneuver ===
 
=== Dodge Maneuver ===
*'''XP Cost:''' 100?
+
*'''XP Cost:''' 150
 
*'''Effect:''' You may forego physical attacks to instead gain a defensive bonus against physical attacks this round.
 
*'''Effect:''' You may forego physical attacks to instead gain a defensive bonus against physical attacks this round.
 
*'''BV Modifier:''' ???
 
*'''BV Modifier:''' ???
 +
*'''Availability''': Mechs
  
 
=== Pain Resistance ===
 
=== Pain Resistance ===
*'''XP Cost:''' 100?
+
*'''XP Cost:''' 50
 
*'''Effect:''' Reduced damage on ammo explosions?
 
*'''Effect:''' Reduced damage on ammo explosions?
 
*'''BV Modifier:''' ???
 
*'''BV Modifier:''' ???
 +
*'''Availability''': Mechs
  
 
==Campaign==
 
==Campaign==
 
=== Astech ===
 
=== Astech ===
*'''XP Cost:''' 100
+
*'''XP Cost:''' 100  
 
*'''Effect:''' Dramatically reduced repair costs for this unit.  
 
*'''Effect:''' Dramatically reduced repair costs for this unit.  
 
*'''BV Modifier:''' Nil
 
*'''BV Modifier:''' Nil
 +
*'''Availability''': Mechs and Vehicles
  
 
=== Survivalist ===
 
=== Survivalist ===
*'''XP Cost:''' 30
+
*'''XP Cost:''' 30  
 
*'''Effect:''' Increased chance of pilot survival if the pilot ejects in combat
 
*'''Effect:''' Increased chance of pilot survival if the pilot ejects in combat
 
*'''BV Modifier:''' Nil
 
*'''BV Modifier:''' Nil
 +
*'''Availability''': Mechs
  
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]

Revision as of 02:51, 11 May 2017

There are several skills pilots can take to increase their effectiveness. A new pilot may sometimes start with some upgrades, but generally upgrading these skills requires Pilot XP.

Combat

Gunnery Skill

  • XP Cost: 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
  • Effect: Your pilot's in-game gunnery skill is improved by 1.
  • BV Modifier: +20%
  • Availability: All units

Natural Aptitude: Gunnery

  • XP Cost: 100
  • Effect: Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)
  • BV Modifier: None
  • Availability: All units

Melee Specialist

  • XP Cost: 150
  • Effect: ???
  • BV Modifier: ???
  • Availability: Mechs

Piloting

Piloting Skill

  • XP Cost: 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
  • Effect: Your pilot's in-game piloting skill is improved by 1.
  • BV Modifier: +15%
  • Availability: All units

Natural Aptitude: Piloting

  • XP Cost: 100
  • Effect: Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)
  • BV Modifier: None
  • Availability: All units

Maneuvering Ace

  • XP Cost: 100
  • Effect: You may sidestep like a quad Mech.
  • BV Modifier: ???
  • Availability: Biped Mechs and Vehicles

Dodge Maneuver

  • XP Cost: 150
  • Effect: You may forego physical attacks to instead gain a defensive bonus against physical attacks this round.
  • BV Modifier: ???
  • Availability: Mechs

Pain Resistance

  • XP Cost: 50
  • Effect: Reduced damage on ammo explosions?
  • BV Modifier: ???
  • Availability: Mechs

Campaign

Astech

  • XP Cost: 100
  • Effect: Dramatically reduced repair costs for this unit.
  • BV Modifier: Nil
  • Availability: Mechs and Vehicles

Survivalist

  • XP Cost: 30
  • Effect: Increased chance of pilot survival if the pilot ejects in combat
  • BV Modifier: Nil
  • Availability: Mechs