Difference between revisions of "Pilot Skills"

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== Combat ==
 
== Combat ==
 
=== Gunnery Skill ===
 
=== Gunnery Skill ===
*'''XP Cost:'''  
+
*'''XP Cost:''' 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
*'''Effect:'''  
+
*'''Effect:''' Your pilot's in-game gunnery skill is improved by 1.
*'''BV Modifier:'''  
+
*'''BV Modifier:''' +20%
 +
*'''Availability''': All units
  
 
=== Natural Aptitude: Gunnery ===
 
=== Natural Aptitude: Gunnery ===
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*'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)
 
*'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)
 
*'''BV Modifier:''' None
 
*'''BV Modifier:''' None
 +
*'''Availability''': All units
  
 
=== Melee Specialist ===
 
=== Melee Specialist ===
*'''XP Cost:''' 100?
+
*'''XP Cost:''' 150
*'''Effect:''' ???
+
*'''Effect:''' Melee attacks deal +1 damage, and the defender's movement penalty on melee attack rolls is reduced by 1(minimum 0).
*'''BV Modifier:''' ???
+
*'''BV Modifier:''' +1 per ton of unit weight.
 +
*'''Availability''': Mechs
  
 
== Piloting ==
 
== Piloting ==
Line 22: Line 25:
 
*'''Effect:''' Your pilot's in-game piloting skill is improved by 1.
 
*'''Effect:''' Your pilot's in-game piloting skill is improved by 1.
 
*'''BV Modifier:''' +15%
 
*'''BV Modifier:''' +15%
 +
*'''Availability''': All units
  
 
=== Natural Aptitude: Piloting ===
 
=== Natural Aptitude: Piloting ===
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*'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)
 
*'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)
 
*'''BV Modifier:''' None
 
*'''BV Modifier:''' None
 +
*'''Availability''': All units
  
 
=== Maneuvering Ace ===  
 
=== Maneuvering Ace ===  
*'''XP Cost:''' 150? (Biped Mechs only)
+
*'''XP Cost:''' 100
*'''Effect:''' You may sidestep like a quad Mech.  
+
*'''Effect:''' Biped Mechs and vehicles may sidestep like a quad Mech. Quad mechs have the cost of sidestepping reduced from 2 MP to 1 MP. You get a -1 to-hit modifier on skidding rolls.  
*'''BV Modifier:''' ???
+
*'''BV Modifier:''' +8 per point of top speed.
 +
*'''Availability''': Mechs and Vehicles
  
 
=== Dodge Maneuver ===
 
=== Dodge Maneuver ===
*'''XP Cost:''' 100?
+
*'''XP Cost:''' 150
*'''Effect:''' You may forego physical attacks to instead gain a defensive bonus against physical attacks this round.
+
*'''Effect:''' You may forego physical attacks to instead gain a +2 defensive bonus against physical attacks this round.
*'''BV Modifier:''' ???
+
*'''BV Modifier:''' +50
 +
*'''Availability''': Mechs
  
 
=== Pain Resistance ===
 
=== Pain Resistance ===
*'''XP Cost:''' 100?
+
*'''XP Cost:''' 50
*'''Effect:''' Reduced damage on ammo explosions?
+
*'''Effect:''' +1 to all rolls to determine consciousness. Damage on ammo explosions is reduced to 1.
*'''BV Modifier:''' ???
+
*'''BV Modifier:''' +30 per ammo critical on the Mech.
 +
*'''Availability''': Mechs
  
 
==Campaign==
 
==Campaign==
 
=== Astech ===
 
=== Astech ===
*'''XP Cost:''' 100
+
*'''XP Cost:''' 100  
 
*'''Effect:''' Dramatically reduced repair costs for this unit.  
 
*'''Effect:''' Dramatically reduced repair costs for this unit.  
*'''BV Modifier:''' Nil
+
*'''BV Modifier:''' None
 +
*'''Availability''': Mechs and Vehicles
  
 
=== Survivalist ===
 
=== Survivalist ===
*'''XP Cost:''' 30
+
*'''XP Cost:''' 30  
*'''Effect:''' Increased chance of pilot survival if the pilot ejects in combat
+
*'''Effect:''' +20% chance of pilot survival if the pilot ejects in combat and is left on the field.
*'''BV Modifier:''' Nil
+
*'''BV Modifier:''' None
 
+
*'''Availability''': Mechs
[[Category:Incomplete]]
 

Latest revision as of 07:53, 12 May 2017

There are several skills pilots can take to increase their effectiveness. A new pilot may sometimes start with some upgrades, but generally upgrading these skills requires Pilot XP.

Combat

Gunnery Skill

  • XP Cost: 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
  • Effect: Your pilot's in-game gunnery skill is improved by 1.
  • BV Modifier: +20%
  • Availability: All units

Natural Aptitude: Gunnery

  • XP Cost: 100
  • Effect: Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)
  • BV Modifier: None
  • Availability: All units

Melee Specialist

  • XP Cost: 150
  • Effect: Melee attacks deal +1 damage, and the defender's movement penalty on melee attack rolls is reduced by 1(minimum 0).
  • BV Modifier: +1 per ton of unit weight.
  • Availability: Mechs

Piloting

Piloting Skill

  • XP Cost: 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
  • Effect: Your pilot's in-game piloting skill is improved by 1.
  • BV Modifier: +15%
  • Availability: All units

Natural Aptitude: Piloting

  • XP Cost: 100
  • Effect: Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)
  • BV Modifier: None
  • Availability: All units

Maneuvering Ace

  • XP Cost: 100
  • Effect: Biped Mechs and vehicles may sidestep like a quad Mech. Quad mechs have the cost of sidestepping reduced from 2 MP to 1 MP. You get a -1 to-hit modifier on skidding rolls.
  • BV Modifier: +8 per point of top speed.
  • Availability: Mechs and Vehicles

Dodge Maneuver

  • XP Cost: 150
  • Effect: You may forego physical attacks to instead gain a +2 defensive bonus against physical attacks this round.
  • BV Modifier: +50
  • Availability: Mechs

Pain Resistance

  • XP Cost: 50
  • Effect: +1 to all rolls to determine consciousness. Damage on ammo explosions is reduced to 1.
  • BV Modifier: +30 per ammo critical on the Mech.
  • Availability: Mechs

Campaign

Astech

  • XP Cost: 100
  • Effect: Dramatically reduced repair costs for this unit.
  • BV Modifier: None
  • Availability: Mechs and Vehicles

Survivalist

  • XP Cost: 30
  • Effect: +20% chance of pilot survival if the pilot ejects in combat and is left on the field.
  • BV Modifier: None
  • Availability: Mechs