Difference between revisions of "Category:MekWars mechanisms"

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* [[Flu (influence)]] - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.  
 
* [[Flu (influence)]] - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.  
 
* RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
 
* RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
* [[Tick]] - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks.
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* Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks.
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* Units - Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with.

Revision as of 06:14, 16 February 2013

--Klingon (talk) 09:26, 15 February 2013 (PST)

These are the core mechanics at work in Mekwars.

  • [CBills] - One form of reward; you use CBills to hire Mercs, buy replacement units, and bribe or compensate teammates.
  • Components - Used to manufacture units.
  • ELO - Short version: a rating system designed to take into account players of differing records.
  • Flu (influence) - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.
  • RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
  • Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks.
  • Units - Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with.

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