Difference between revisions of "Category:MekWars mechanisms"
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--[[User:Klingon|Klingon]] ([[User talk:Klingon|talk]]) 09:26, 15 February 2013 (PST) | --[[User:Klingon|Klingon]] ([[User talk:Klingon|talk]]) 09:26, 15 February 2013 (PST) | ||
− | These are the core mechanics at work in Mekwars. | + | These are the core mechanics at work in Mekwars. This will give you a general idea of what's being talked about when players talk about these things in chat. |
* BV - [http://www.sarna.net/wiki/Battle_Value Battle Value]. A measure of the effectiveness of a given unit. Better armor, more speed will make this go up; exploding ammunition or battle damage can make this go down. | * BV - [http://www.sarna.net/wiki/Battle_Value Battle Value]. A measure of the effectiveness of a given unit. Better armor, more speed will make this go up; exploding ammunition or battle damage can make this go down. | ||
+ | * Bays - Controls how many units you can have in your hangar at any one time. Different units require different amounts of bays--more for mechs, fewer for fighters, vehicles and infantry. Heavier units also require more bays than lighter units. You will already have some bays from how many your faction gets from the planets it controls; you can rent more if wanted. | ||
* BV spread - the difference in Battle Value between the least and most expensive (BV-wise) units in a given force. | * BV spread - the difference in Battle Value between the least and most expensive (BV-wise) units in a given force. | ||
* [[http://www.sarna.net/wiki/C-Bill CBills]] - One form of reward; you use CBills to hire Mercs, buy replacement units, and bribe or compensate teammates. | * [[http://www.sarna.net/wiki/C-Bill CBills]] - One form of reward; you use CBills to hire Mercs, buy replacement units, and bribe or compensate teammates. | ||
* [[Components]] - Used to manufacture units. | * [[Components]] - Used to manufacture units. | ||
* [http://en.wikipedia.org/wiki/Elo_rating_system ELO] - Short version: a rating system designed to take into account players of differing records. | * [http://en.wikipedia.org/wiki/Elo_rating_system ELO] - Short version: a rating system designed to take into account players of differing records. | ||
+ | * [[Factions]] - Who belongs to what group, and what that actually MEANS. | ||
* [[Flu (influence)]] - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack. | * [[Flu (influence)]] - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack. | ||
− | * Force Mod - An offset applied when the number of units on a side is dissimilar. The greater number force will have its BV increased. | + | * Force Mod - An offset applied when the number of units on a side is dissimilar. The greater number force will have its BV increased, for the purpose of matching it up against the smaller force. This is done individually for every match. |
* RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units. | * RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units. | ||
+ | * [[Subfactions]] - a ranking system, affecting how deeply into the campaign a player is. Lower tiered players will have access to fewer operations; desirable for lesser-experienced players. Promotion to a higher tier is guaranteed if you meet the requirements, and want to be promoted. | ||
+ | * Techs - The amount of technicians you have available to perform repairs on your damaged units. Techs are categorized into 4 different experience levels--green, regular, veteran, elite. Higher level techs have a greater base probability to succeed in a repair, but cost more per hour to perform that repair. Techs are hired at green or regular, and get promoted and retire as they complete repairs; it is possible to run out of techs to perform repairs. | ||
* Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks. | * Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks. | ||
− | * Units - Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with. | + | * [[Units]] - Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with. |
Latest revision as of 19:33, 24 March 2013
--Klingon (talk) 09:26, 15 February 2013 (PST)
These are the core mechanics at work in Mekwars. This will give you a general idea of what's being talked about when players talk about these things in chat.
- BV - Battle Value. A measure of the effectiveness of a given unit. Better armor, more speed will make this go up; exploding ammunition or battle damage can make this go down.
- Bays - Controls how many units you can have in your hangar at any one time. Different units require different amounts of bays--more for mechs, fewer for fighters, vehicles and infantry. Heavier units also require more bays than lighter units. You will already have some bays from how many your faction gets from the planets it controls; you can rent more if wanted.
- BV spread - the difference in Battle Value between the least and most expensive (BV-wise) units in a given force.
- [CBills] - One form of reward; you use CBills to hire Mercs, buy replacement units, and bribe or compensate teammates.
- Components - Used to manufacture units.
- ELO - Short version: a rating system designed to take into account players of differing records.
- Factions - Who belongs to what group, and what that actually MEANS.
- Flu (influence) - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.
- Force Mod - An offset applied when the number of units on a side is dissimilar. The greater number force will have its BV increased, for the purpose of matching it up against the smaller force. This is done individually for every match.
- RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
- Subfactions - a ranking system, affecting how deeply into the campaign a player is. Lower tiered players will have access to fewer operations; desirable for lesser-experienced players. Promotion to a higher tier is guaranteed if you meet the requirements, and want to be promoted.
- Techs - The amount of technicians you have available to perform repairs on your damaged units. Techs are categorized into 4 different experience levels--green, regular, veteran, elite. Higher level techs have a greater base probability to succeed in a repair, but cost more per hour to perform that repair. Techs are hired at green or regular, and get promoted and retire as they complete repairs; it is possible to run out of techs to perform repairs.
- Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks.
- Units - Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with.
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