Difference between revisions of "Hangar"

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(Created page with "A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented) Players start with 120 bays. Each type of unit requires a s...")
 
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A player's hangar consists of four types of units. Meks, Vehicles and Infantry. (Aero is not currently implemented)
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A hangar is a player's collection of [[Units]] to use within MekWars. A hangar consists of a number of bays which are used to house the unit. New players start with 120 bays in their hangar though this can be expanded by renting more bays at the cost of C-Bills. Each type of unit requires a specific number of bays, which is detailed in the table below.
Players start with 120 bays. Each type of unit requires a specific number of bays. This can be found in the Client's online help. A listing is also Posted here.
 
  
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There are a few special rules that apply, in addition to the table:
  
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* '''Foot Infantry''' do not take up 1 bay as listed in the table below. Only Jump, Mechanized and Motorized take up 1 bay. Foot take up fractional bay space. It takes several foot to take up 1 bay.
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* In an effort to require some balance to a player's hangar, there is a tax if too many of a Mek weight class is in a player's hangar. After 6 of the same weight class (Meks only), an exponential tax is applied, which is expressed in parentheses in the UI next to a player's bay counts on the right. It is possible, past 8-10 Meks of the same weight class, that the tax becomes completely unsustainable (several thousand to ten thousand C-Bills), bankrupting the player.
  
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[[File:Hangar.JPG|right|800px|thumb|A typical hangar within MekWars. This hangar is using 92/120 bays (28 bays free).]]
  
 
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{| class="wikitable"
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! Unit Weight  & Type          !!    Bays Required
Unit Weight  & Type     CBill Cost (from factory)      Influence Cost (From Factory)          Components to produce           Bays Required
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|-
Light Mek                     1200                                  50                              20000                          3
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| Light Mek       ||                                      3
 
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|-
Medium Mek                   2500                                   80                              30000                          4
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|Medium Mek           ||                                   4
 
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|-
Heavy Mek                     4000                                  100                              50000                          6
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|Heavy Mek         ||                                    6
 
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|-
Assault Mek                   6000                                  130                              90000                          9
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|Assault Mek   ||                                        9
 
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|-
Light Vehicle                 500                                  30                              15000                          1
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|Light Vehicle     ||                                      1
 
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|-
Medium Vehicle                 650                                  50                              22000                          2
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|Medium Vehicle       ||                                    2
 
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|-
Heavy Vehicle                 800                                  70                              35000                          3
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|Heavy Vehicle     ||                                    3
 
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|-
Assault Vehicle               1000                                   90                              48000                          4
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|Assault Vehicle     ||                                   4
 
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|-
Light Infantry                 400                                  20                              20000                          1
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|Light Infantry           ||                              1*
 
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|-
Light Aero                     600                                  40                              15000                          1
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|Light Aero         ||                                      1
 
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|-
Medium Aero                   1200                                  70                              30000                          2
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|Medium Aero       ||                                    2
 
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|-
Heavy Aero                   1500                                  100                              40000                          3
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|Heavy Aero       ||                                    3
 
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|-
Assault Aero (dropships)    12000                                  200                            180000                         12
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|Assault Aero (dropships)    ||                         12
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|}

Latest revision as of 16:20, 17 September 2017

A hangar is a player's collection of Units to use within MekWars. A hangar consists of a number of bays which are used to house the unit. New players start with 120 bays in their hangar though this can be expanded by renting more bays at the cost of C-Bills. Each type of unit requires a specific number of bays, which is detailed in the table below.

There are a few special rules that apply, in addition to the table:

  • Foot Infantry do not take up 1 bay as listed in the table below. Only Jump, Mechanized and Motorized take up 1 bay. Foot take up fractional bay space. It takes several foot to take up 1 bay.
  • In an effort to require some balance to a player's hangar, there is a tax if too many of a Mek weight class is in a player's hangar. After 6 of the same weight class (Meks only), an exponential tax is applied, which is expressed in parentheses in the UI next to a player's bay counts on the right. It is possible, past 8-10 Meks of the same weight class, that the tax becomes completely unsustainable (several thousand to ten thousand C-Bills), bankrupting the player.
A typical hangar within MekWars. This hangar is using 92/120 bays (28 bays free).
Unit Weight & Type Bays Required
Light Mek 3
Medium Mek 4
Heavy Mek 6
Assault Mek 9
Light Vehicle 1
Medium Vehicle 2
Heavy Vehicle 3
Assault Vehicle 4
Light Infantry 1*
Light Aero 1
Medium Aero 2
Heavy Aero 3
Assault Aero (dropships) 12