Difference between revisions of "Pilot Skills"

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=== Maneuvering Ace ===  
 
=== Maneuvering Ace ===  
 
*'''XP Cost:''' 100  
 
*'''XP Cost:''' 100  
*'''Effect:''' You may sidestep like a quad Mech. You get a -1 to-hit modifier on skidding rolls.  
+
*'''Effect:''' Biped Mechs and vehicles may sidestep like a quad Mech. Quad mechs have the cost of sidestepping reduced from 2 MP to 1 MP. You get a -1 to-hit modifier on skidding rolls.  
 
*'''BV Modifier:''' +8 per point of top speed.
 
*'''BV Modifier:''' +8 per point of top speed.
 
*'''Availability''': Mechs and Vehicles
 
*'''Availability''': Mechs and Vehicles
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*'''XP Cost:''' 100  
 
*'''XP Cost:''' 100  
 
*'''Effect:''' Dramatically reduced repair costs for this unit.  
 
*'''Effect:''' Dramatically reduced repair costs for this unit.  
*'''BV Modifier:''' Nil
+
*'''BV Modifier:''' None
 
*'''Availability''': Mechs and Vehicles
 
*'''Availability''': Mechs and Vehicles
  
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*'''XP Cost:''' 30  
 
*'''XP Cost:''' 30  
 
*'''Effect:''' +20% chance of pilot survival if the pilot ejects in combat and is left on the field.
 
*'''Effect:''' +20% chance of pilot survival if the pilot ejects in combat and is left on the field.
*'''BV Modifier:''' Unknown
+
*'''BV Modifier:''' None
 
*'''Availability''': Mechs
 
*'''Availability''': Mechs

Latest revision as of 07:53, 12 May 2017

There are several skills pilots can take to increase their effectiveness. A new pilot may sometimes start with some upgrades, but generally upgrading these skills requires Pilot XP.

Combat

Gunnery Skill

  • XP Cost: 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
  • Effect: Your pilot's in-game gunnery skill is improved by 1.
  • BV Modifier: +20%
  • Availability: All units

Natural Aptitude: Gunnery

  • XP Cost: 100
  • Effect: Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)
  • BV Modifier: None
  • Availability: All units

Melee Specialist

  • XP Cost: 150
  • Effect: Melee attacks deal +1 damage, and the defender's movement penalty on melee attack rolls is reduced by 1(minimum 0).
  • BV Modifier: +1 per ton of unit weight.
  • Availability: Mechs

Piloting

Piloting Skill

  • XP Cost: 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
  • Effect: Your pilot's in-game piloting skill is improved by 1.
  • BV Modifier: +15%
  • Availability: All units

Natural Aptitude: Piloting

  • XP Cost: 100
  • Effect: Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)
  • BV Modifier: None
  • Availability: All units

Maneuvering Ace

  • XP Cost: 100
  • Effect: Biped Mechs and vehicles may sidestep like a quad Mech. Quad mechs have the cost of sidestepping reduced from 2 MP to 1 MP. You get a -1 to-hit modifier on skidding rolls.
  • BV Modifier: +8 per point of top speed.
  • Availability: Mechs and Vehicles

Dodge Maneuver

  • XP Cost: 150
  • Effect: You may forego physical attacks to instead gain a +2 defensive bonus against physical attacks this round.
  • BV Modifier: +50
  • Availability: Mechs

Pain Resistance

  • XP Cost: 50
  • Effect: +1 to all rolls to determine consciousness. Damage on ammo explosions is reduced to 1.
  • BV Modifier: +30 per ammo critical on the Mech.
  • Availability: Mechs

Campaign

Astech

  • XP Cost: 100
  • Effect: Dramatically reduced repair costs for this unit.
  • BV Modifier: None
  • Availability: Mechs and Vehicles

Survivalist

  • XP Cost: 30
  • Effect: +20% chance of pilot survival if the pilot ejects in combat and is left on the field.
  • BV Modifier: None
  • Availability: Mechs