Difference between revisions of "Constants"
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− | + | ;Unit Types (MegaMek) (defined in megamek.common.UnitType) | |
− | + | :Mek: 0 | |
− | + | :Vehicle: 1 | |
− | + | :Battle Armor: 2 | |
− | + | :Infantry: 3 | |
− | + | :Protomek: 4 | |
− | + | :VTOL: 5 | |
− | + | :Naval: 6 | |
− | + | :Gun Emplacement: 7 | |
− | + | :Conventional Fighter: 8 | |
− | + | :Aero: 9 | |
− | + | :Small Craft: 10 | |
− | + | :Dropship: 11 | |
− | + | :Jumpship: 12 | |
− | + | :Warship: 13 | |
− | + | :Space Station: 14 | |
Revision as of 06:33, 16 February 2017
MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.
- Unit Types (MegaMek) (defined in megamek.common.UnitType)
- Mek: 0
- Vehicle: 1
- Battle Armor: 2
- Infantry: 3
- Protomek: 4
- VTOL: 5
- Naval: 6
- Gun Emplacement: 7
- Conventional Fighter: 8
- Aero: 9
- Small Craft: 10
- Dropship: 11
- Jumpship: 12
- Warship: 13
- Space Station: 14
Unit Types (MekWars) (defined in mekwars.common.Unit)
Please note, that since these conflict with the MegaMek constants, I will probably make a move to drop these
Mek: 0
Vehicle: 1
Infantry: 2
Protomek: 3
Battle Armor: 4
Aero: 5
Quad: 6
MekWarrior: 7
Unit Weights (defined in mekwars.common.Unit)
Light: 0
Medium: 1
Heavy: 2
Assault: 3