Difference between revisions of "Constants"
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Line 40: | Line 40: | ||
:Heavy: 2 | :Heavy: 2 | ||
:Assault: 3 | :Assault: 3 | ||
+ | |||
+ | |||
+ | ;Unit Status | ||
+ | :(defined in mekwars.common.Unit) | ||
+ | :STATUS_OK: 1 | ||
+ | :STATUS_UNMAINTAINED: 2 | ||
+ | :STATUS_FORSALE: 3 | ||
+ | |||
+ | |||
+ | ;Player Status | ||
+ | :(defined in mekwars.server.campaign.SPlayer) | ||
+ | :STATUS_LOGGEDOUT: 1 | ||
+ | :STATUS_RESERVE: 2 | ||
+ | :STATUS_ACTIVE: 3 | ||
+ | :STATUS_FIGHTING: 4 |
Revision as of 06:48, 22 February 2017
MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.
- Unit Types (MegaMek)
- (defined in megamek.common.UnitType)
- Mek: 0
- Vehicle: 1
- Battle Armor: 2
- Infantry: 3
- Protomek: 4
- VTOL: 5
- Naval: 6
- Gun Emplacement: 7
- Conventional Fighter: 8
- Aero: 9
- Small Craft: 10
- Dropship: 11
- Jumpship: 12
- Warship: 13
- Space Station: 14
- Unit Types (MekWars)
- (defined in mekwars.common.Unit)
- Please note that, since these conflict with the MegaMek constants, I will probably make a move to drop these
- Mek: 0
- Vehicle: 1
- Infantry: 2
- Protomek: 3
- Battle Armor: 4
- Aero: 5
- Quad: 6
- MekWarrior: 7
- Unit Weights
- (defined in mekwars.common.Unit)
- Light: 0
- Medium: 1
- Heavy: 2
- Assault: 3
- Unit Status
- (defined in mekwars.common.Unit)
- STATUS_OK: 1
- STATUS_UNMAINTAINED: 2
- STATUS_FORSALE: 3
- Player Status
- (defined in mekwars.server.campaign.SPlayer)
- STATUS_LOGGEDOUT: 1
- STATUS_RESERVE: 2
- STATUS_ACTIVE: 3
- STATUS_FIGHTING: 4