Difference between revisions of "Category:MekWars mechanisms"
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* [[Flu (influence)]] - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack. | * [[Flu (influence)]] - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack. | ||
* RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units. | * RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units. | ||
− | * | + | * Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks. |
+ | * Units - Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with. |
Revision as of 06:14, 16 February 2013
--Klingon (talk) 09:26, 15 February 2013 (PST)
These are the core mechanics at work in Mekwars.
- [CBills] - One form of reward; you use CBills to hire Mercs, buy replacement units, and bribe or compensate teammates.
- Components - Used to manufacture units.
- ELO - Short version: a rating system designed to take into account players of differing records.
- Flu (influence) - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.
- RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
- Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks.
- Units - Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with.
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