Difference between revisions of "Operations"

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(Removed unused operations)
m (Spork moved page Operation to Operations without leaving a redirect: I want to use Operation for a description of the MekWars concept, rather than a list of the MegaMekNET Operations)
(No difference)

Revision as of 12:38, 30 March 2016

--Nastyogre ([[User talk:Nastyogre|talk] Working on updating the ops. Please edit carefully while I am working on this. NOTE I am working on this again. Please let me know of any alterations. This page now contains all the file uploads, there is some finer detail to be added yet.]) 10:11, 23 June 2013 (PDT)




Tutorial: (details) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.


LITTLE THINGS


Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit. Force mod has been turned off. Vehicle ops can now use upto 4 infantry of any type.


Team Operations. have been removed due to lack of interest and confusion in peoples attack options.


! IMPORTANT NOTES ! 1.) The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now. 2.) Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping. 3.) To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged. 4.) Counterattacks are disabled. 5.) Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players 6.) Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory. 7.) ALL Games are Double Blind. 8.) Support Units do not count towards bv spread.