Difference between revisions of "Pilot Skills"
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*'''Effect:''' Your pilot's in-game gunnery skill is improved by 1. | *'''Effect:''' Your pilot's in-game gunnery skill is improved by 1. | ||
*'''BV Modifier:''' +20% | *'''BV Modifier:''' +20% | ||
+ | *'''Availability''': All units | ||
=== Natural Aptitude: Gunnery === | === Natural Aptitude: Gunnery === | ||
Line 11: | Line 12: | ||
*'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4) | *'''Effect:''' Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4) | ||
*'''BV Modifier:''' None | *'''BV Modifier:''' None | ||
+ | *'''Availability''': All units | ||
=== Melee Specialist === | === Melee Specialist === | ||
− | *'''XP Cost:''' | + | *'''XP Cost:''' 150 |
*'''Effect:''' ??? | *'''Effect:''' ??? | ||
*'''BV Modifier:''' ??? | *'''BV Modifier:''' ??? | ||
+ | *'''Availability''': Mechs | ||
== Piloting == | == Piloting == | ||
Line 22: | Line 25: | ||
*'''Effect:''' Your pilot's in-game piloting skill is improved by 1. | *'''Effect:''' Your pilot's in-game piloting skill is improved by 1. | ||
*'''BV Modifier:''' +15% | *'''BV Modifier:''' +15% | ||
+ | *'''Availability''': All units | ||
=== Natural Aptitude: Piloting === | === Natural Aptitude: Piloting === | ||
Line 27: | Line 31: | ||
*'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2) | *'''Effect:''' Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2) | ||
*'''BV Modifier:''' None | *'''BV Modifier:''' None | ||
+ | *'''Availability''': All units | ||
=== Maneuvering Ace === | === Maneuvering Ace === | ||
− | *'''XP Cost:''' | + | *'''XP Cost:''' 100 |
*'''Effect:''' You may sidestep like a quad Mech. | *'''Effect:''' You may sidestep like a quad Mech. | ||
*'''BV Modifier:''' ??? | *'''BV Modifier:''' ??? | ||
+ | *'''Availability''': Biped Mechs and Vehicles | ||
=== Dodge Maneuver === | === Dodge Maneuver === | ||
− | *'''XP Cost:''' | + | *'''XP Cost:''' 150 |
*'''Effect:''' You may forego physical attacks to instead gain a defensive bonus against physical attacks this round. | *'''Effect:''' You may forego physical attacks to instead gain a defensive bonus against physical attacks this round. | ||
*'''BV Modifier:''' ??? | *'''BV Modifier:''' ??? | ||
+ | *'''Availability''': Mechs | ||
=== Pain Resistance === | === Pain Resistance === | ||
− | *'''XP Cost:''' | + | *'''XP Cost:''' 50 |
*'''Effect:''' Reduced damage on ammo explosions? | *'''Effect:''' Reduced damage on ammo explosions? | ||
*'''BV Modifier:''' ??? | *'''BV Modifier:''' ??? | ||
+ | *'''Availability''': Mechs | ||
==Campaign== | ==Campaign== | ||
=== Astech === | === Astech === | ||
− | *'''XP Cost:''' 100 | + | *'''XP Cost:''' 100 |
*'''Effect:''' Dramatically reduced repair costs for this unit. | *'''Effect:''' Dramatically reduced repair costs for this unit. | ||
*'''BV Modifier:''' Nil | *'''BV Modifier:''' Nil | ||
+ | *'''Availability''': Mechs and Vehicles | ||
=== Survivalist === | === Survivalist === | ||
− | *'''XP Cost:''' 30 | + | *'''XP Cost:''' 30 |
*'''Effect:''' Increased chance of pilot survival if the pilot ejects in combat | *'''Effect:''' Increased chance of pilot survival if the pilot ejects in combat | ||
*'''BV Modifier:''' Nil | *'''BV Modifier:''' Nil | ||
+ | *'''Availability''': Mechs | ||
[[Category:Incomplete]] | [[Category:Incomplete]] |
Revision as of 02:51, 11 May 2017
There are several skills pilots can take to increase their effectiveness. A new pilot may sometimes start with some upgrades, but generally upgrading these skills requires Pilot XP.
Contents
Combat
Gunnery Skill
- XP Cost: 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
- Effect: Your pilot's in-game gunnery skill is improved by 1.
- BV Modifier: +20%
- Availability: All units
Natural Aptitude: Gunnery
- XP Cost: 100
- Effect: Your gunnery skill may be improved to be 2 better than your piloting skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/5 pilot to 3/5, instead of needing to make them 4/4 and then 3/4)
- BV Modifier: None
- Availability: All units
Melee Specialist
- XP Cost: 150
- Effect: ???
- BV Modifier: ???
- Availability: Mechs
Piloting
Piloting Skill
- XP Cost: 100, plus 100 for each piloting/gunnery skill upgrade you have already taken.
- Effect: Your pilot's in-game piloting skill is improved by 1.
- BV Modifier: +15%
- Availability: All units
Natural Aptitude: Piloting
- XP Cost: 100
- Effect: Your piloting skill may be improved to be 2 better than your gunnery skill, instead of being forced to keep them within 1 of each other(e.g., you can upgrade a 4/3 pilot to 4/2, instead of needing to make them 3/3 and then 3/2)
- BV Modifier: None
- Availability: All units
Maneuvering Ace
- XP Cost: 100
- Effect: You may sidestep like a quad Mech.
- BV Modifier: ???
- Availability: Biped Mechs and Vehicles
Dodge Maneuver
- XP Cost: 150
- Effect: You may forego physical attacks to instead gain a defensive bonus against physical attacks this round.
- BV Modifier: ???
- Availability: Mechs
Pain Resistance
- XP Cost: 50
- Effect: Reduced damage on ammo explosions?
- BV Modifier: ???
- Availability: Mechs
Campaign
Astech
- XP Cost: 100
- Effect: Dramatically reduced repair costs for this unit.
- BV Modifier: Nil
- Availability: Mechs and Vehicles
Survivalist
- XP Cost: 30
- Effect: Increased chance of pilot survival if the pilot ejects in combat
- BV Modifier: Nil
- Availability: Mechs