Difference between revisions of "Default Options"
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This is a list of all options set by default when starting a game on MegaMekNET. For full rules, please consult official BattleTech rulebooks. Note that some of these options have no practical gameplay effect at present(e.g., "Allow aerospace units on ground maps" is set to true, but there is no operation which allows aero and ground units to be sued together). | This is a list of all options set by default when starting a game on MegaMekNET. For full rules, please consult official BattleTech rulebooks. Note that some of these options have no practical gameplay effect at present(e.g., "Allow aerospace units on ground maps" is set to true, but there is no operation which allows aero and ground units to be sued together). | ||
− | "Tactical Operations Expanded Heat Scale" to false. | + | * "Tactical Operations Expanded Heat Scale" to false. |
− | "(Unofficial) Infantry moves after that players other units" to false. | + | * "(Unofficial) Infantry moves after that players other units" to false. |
− | "Year the game takes place in" to 3071. | + | * "Year the game takes place in" to 3071. |
− | "(Unofficial) Extreme temperature survival" to false. | + | * "(Unofficial) Extreme temperature survival" to false. |
− | "(Unofficial) Simultaneous movement phase" to false. | + | * "(Unofficial) Simultaneous movement phase" to false. |
− | "Allow aerospace units on ground maps" to true. | + | * "Allow aerospace units on ground maps" to true. |
− | "StratOps AAA Capital Laser Targeting" to true. | + | * "StratOps AAA Capital Laser Targeting" to true. |
− | "(Unofficial) Sensors reveal all unit information" to false. | + | * "(Unofficial) Sensors reveal all unit information" to false. |
− | "TacOps Beagle Active Probes" to true. | + | * "TacOps Beagle Active Probes" to true. |
− | "StratOps HarJel" to true. | + | * "StratOps HarJel" to true. |
− | "(Unofficial) Alternate "Better" MASC/Supercharger" to false. | + | * "(Unofficial) Alternate "Better" MASC/Supercharger" to false. |
− | "TacOps Gauss Weapons" to true. | + | * "TacOps Gauss Weapons" to true. |
− | "(Unofficial) No charge attacks for Hover vehicles" to false. | + | * "(Unofficial) No charge attacks for Hover vehicles" to false. |
− | "TacOps firing while prone" to true. | + | * "TacOps firing while prone" to true. |
− | "(Unofficial) Toughness Bonus" to false. | + | * "(Unofficial) Toughness Bonus" to false. |
− | "Allow nuclear weapons" to false. | + | * "Allow nuclear weapons" to false. |
− | "TacOps BA Critical hits" to false. | + | * "TacOps BA Critical hits" to false. |
− | "TacOps engine explosions" to false. | + | * "TacOps engine explosions" to false. |
− | "StratOps Space Bombing" to false. | + | * "StratOps Space Bombing" to false. |
− | "(Unofficial) Conditional Autoejection" to false. | + | * "(Unofficial) Conditional Autoejection" to false. |
− | "Real Blind Drop" to true. | + | * "Real Blind Drop" to true. |
− | "(Unofficial) Allow artillery units on-map to pre-designate autohit hexes." to false. | + | * "(Unofficial) Allow artillery units on-map to pre-designate autohit hexes." to false. |
− | "Number of meks per lance" to 4. | + | * "Number of meks per lance" to 4. |
− | "Remind on Autosave" to false. | + | * "Remind on Autosave" to false. |
− | "Enemy Commander Destroyed" to false. | + | * "Enemy Commander Destroyed" to false. |
− | "StratOps variable damage thresholds" to true. | + | * "StratOps variable damage thresholds" to true. |
− | "(Unofficial) MechWarriors cannot spot" to true. | + | * "(Unofficial) MechWarriors cannot spot" to true. |
− | "Teams roll initiative" to true. | + | * "Teams roll initiative" to true. |
− | "StratOps Gravitational Effects" to true. | + | * "StratOps Gravitational Effects" to true. |
− | "(Unofficial) Individual Initiative" to false. | + | * "(Unofficial) Individual Initiative" to false. |
− | "(Unofficial) Jumping into heavy woods PSR" to false. | + | * "(Unofficial) Jumping into heavy woods PSR" to false. |
− | "Canon Units Only" to false. | + | * "Canon Units Only" to false. |
− | "Outnumber enemy" to true. | + | * "Outnumber enemy" to true. |
− | "(Unofficial) move multiple Protomechs for every Mek or Vehicle" to false. | + | * "(Unofficial) move multiple Protomechs for every Mek or Vehicle" to false. |
− | "Allow command-line nukes." to false. | + | * "Allow command-line nukes." to false. |
− | "StratOps Advanced Heat" to true. | + | * "StratOps Advanced Heat" to true. |
− | "Teams share vision" to true. | + | * "Teams share vision" to true. |
− | "(Unofficial) number of Infantry/Protomech to move per Mek" to 3. | + | * "(Unofficial) number of Infantry/Protomech to move per Mek" to 3. |
− | "CF for bridges" to 200. | + | * "CF for bridges" to 200. |
− | "(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table." to false. | + | * "(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table." to false. |
− | "TacOps Minefields" to true. | + | * "TacOps Minefields" to true. |
− | "TacOps Sprinting" to false. | + | * "TacOps Sprinting" to false. |
− | "TacOps Energy Weapons" to false. | + | * "TacOps Energy Weapons" to false. |
− | "Automatically set artillery home edge" to true. | + | * "Automatically set artillery home edge" to true. |
− | "Check for victory" to true. | + | * "Check for victory" to true. |
− | "(Unofficial) Manual Shutdown/Startup" to false. | + | * "(Unofficial) Manual Shutdown/Startup" to false. |
− | "Separate Artillery Skill" to false. | + | * "Separate Artillery Skill" to false. |
− | "TacOps Backward Movement(Expanded)" to true. | + | * "TacOps Backward Movement(Expanded)" to true. |
− | "(Unofficial) Do not damage Mek by Vibrabomb if it has not yet moved" to false. | + | * "(Unofficial) Do not damage Mek by Vibrabomb if it has not yet moved" to false. |
− | "TacOps Dig In (Infantry)" to false. | + | * "TacOps Dig In (Infantry)" to false. |
− | "Ghost Targets Maximum Penalty" to 5. | + | * "Ghost Targets Maximum Penalty" to 5. |
− | "TacOps Angel ECM" to false. | + | * "TacOps Angel ECM" to false. |
− | "StratOps Advanced Anti-Aircraft" to true. | + | * "StratOps Advanced Anti-Aircraft" to true. |
− | "TacOps ECCM" to true. | + | * "TacOps ECCM" to true. |
− | "(Unofficial) Simultaneous targeting phase" to true. | + | * "(Unofficial) Simultaneous targeting phase" to true. |
− | "TacOps Sensor Rules" to true. | + | * "TacOps Sensor Rules" to true. |
− | "Hidden Units" to false. | + | * "Hidden Units" to false. |
− | "TacOps Trip Attack" to false. | + | * "TacOps Trip Attack" to false. |
− | "(Unofficial) Infantry don't count for deployment initiative" to true. | + | * "(Unofficial) Infantry don't count for deployment initiative" to true. |
− | "first round for ammo dumping" to 3. | + | * "first round for ammo dumping" to 3. |
− | "(Legacy MaxTech) MaxTech Movement Mods" to false. | + | * "(Legacy MaxTech) MaxTech Movement Mods" to false. |
− | "TacOps Partial Cover" to false. | + | * "TacOps Partial Cover" to false. |
− | "(Unofficial) Single Fighters not Capital" to false. | + | * "(Unofficial) Single Fighters not Capital" to false. |
− | "TacOps Advanced Determining Critical Hits" to true. | + | * "TacOps Advanced Determining Critical Hits" to true. |
− | "(Unofficial) Indirect LRM fire always possible" to false. | + | * "(Unofficial) Indirect LRM fire always possible" to false. |
− | "StratOps Partial Repairs" to false. | + | * "StratOps Partial Repairs" to false. |
− | "(Unofficial) Begin Game Shutdown" to false. | + | * "(Unofficial) Begin Game Shutdown" to false. |
− | "(Unofficial) Aero sanity mod for damage" to false. | + | * "(Unofficial) Aero sanity mod for damage" to false. |
− | "TacOps Zip Lines" to false. | + | * "TacOps Zip Lines" to false. |
− | "Use Random Basements" to true. | + | * "Use Random Basements" to true. |
− | "TacOps Burst Fire MGs" to true. | + | * "TacOps Burst Fire MGs" to true. |
− | "(Unofficial) Compute BV by Geometric Mean" to false. | + | * "(Unofficial) Compute BV by Geometric Mean" to false. |
− | "Disable local saves when using double blind" to true. | + | * "Disable local saves when using double blind" to true. |
− | "TacOps Fatigue" to false. | + | * "TacOps Fatigue" to false. |
− | "TacOps Jump Jet Attack" to false. | + | * "TacOps Jump Jet Attack" to false. |
− | "TacOps defensive physical PSR weight modifier" to false. | + | * "TacOps defensive physical PSR weight modifier" to false. |
− | "TacOps Evading" to false. | + | * "TacOps Evading" to false. |
− | "RNG Log" to false. | + | * "RNG Log" to false. |
− | "(Unofficial) Protomechs don't count for movement initiative" to false. | + | * "(Unofficial) Protomechs don't count for movement initiative" to false. |
− | "(Unofficial) Alternate Pilot Skill BV Mod" to false. | + | * "(Unofficial) Alternate Pilot Skill BV Mod" to false. |
− | "(Unofficial) Allow return flyovers" to false. | + | * "(Unofficial) Allow return flyovers" to false. |
− | "Through-armor criticals will 'float'" to true. | + | * "Through-armor criticals will 'float'" to true. |
− | "Indirect fire" to true. | + | * "Indirect fire" to true. |
− | "(Unofficial) No Movement penalty for night/fog" to false. | + | * "(Unofficial) No Movement penalty for night/fog" to false. |
− | "TacOps Retractable Blades" to false. | + | * "TacOps Retractable Blades" to false. |
− | "TacOps Double blind" to true. | + | * "TacOps Double blind" to true. |
− | "TacOps attack physical PSR weight modifier" to false. | + | * "TacOps attack physical PSR weight modifier" to false. |
− | "Exclusive Double Blind deployment zones" to true. | + | * "Exclusive Double Blind deployment zones" to true. |
− | "No physical attacks for the clans" to false. | + | * "No physical attacks for the clans" to false. |
− | "(Unofficial) Inclusive Sensor Ranges" to false. | + | * "(Unofficial) Inclusive Sensor Ranges" to false. |
− | "(Unofficial) Alternate "Better" MASC/Supercharger - Enhanced" to false. | + | * "(Unofficial) Alternate "Better" MASC/Supercharger - Enhanced" to false. |
− | "(Unofficial) Maximum Heat from External Heat Sources" to 15. | + | * "(Unofficial) Maximum Heat from External Heat Sources" to 15. |
− | "Blind Drop" to true. | + | * "Blind Drop" to true. |
− | "Hide Battle Value reports" to false. | + | * "Hide Battle Value reports" to false. |
− | "(Unofficial) Front load initiative" to false. | + | * "(Unofficial) Front load initiative" to false. |
− | "(Unofficial) Simultaneous firing phase" to false. | + | * "(Unofficial) Simultaneous firing phase" to false. |
− | "Destroy enemy BV" to true. | + | * "Destroy enemy BV" to true. |
− | "Show detail of weapon bays." to false. | + | * "Show detail of weapon bays." to false. |
− | "(Unofficial) Increased IS ER Large Laser Range" to false. | + | * "(Unofficial) Increased IS ER Large Laser Range" to false. |
− | "TacOps Falling (Expanded)" to false. | + | * "TacOps Falling (Expanded)" to false. |
− | "TacOps Enhanced Missile Defense" to true. | + | * "TacOps Enhanced Missile Defense" to true. |
− | "(Unofficial) Auto Abandon Unit" to false. | + | * "(Unofficial) Auto Abandon Unit" to false. |
− | "Manei Domini Options" to false. | + | * "Manei Domini Options" to false. |
− | "TacOps Leaping" to true. | + | * "TacOps Leaping" to true. |
− | "StratOps Bracketing Fire" to false. | + | * "StratOps Bracketing Fire" to false. |
− | "(Unofficial) Increase overheating penalty in BV calculations" to false. | + | * "(Unofficial) Increase overheating penalty in BV calculations" to false. |
− | "(Unofficial) Ejected Pilots Flee" to true. | + | * "(Unofficial) Ejected Pilots Flee" to true. |
− | "TacOps Cluster Hit Penalties" to false. | + | * "TacOps Cluster Hit Penalties" to false. |
− | "TacOps Diagramming Line of Sight Rules" to false. | + | * "TacOps Diagramming Line of Sight Rules" to false. |
− | "StratOps Quirks" to true. | + | * "StratOps Quirks" to true. |
− | "TacOps Mobile HQs" to true. | + | * "TacOps Mobile HQs" to true. |
− | "(Unofficial) Protomechs may not be the target of an Inferno missile attack." to false. | + | * "(Unofficial) Protomechs may not be the target of an Inferno missile attack." to false. |
− | "Ammo explosions" to false. | + | * "Ammo explosions" to false. |
− | "TacOps Using Non-Infantry Units as Cover (Infantry) " to false. | + | * "TacOps Using Non-Infantry Units as Cover (Infantry) " to false. |
− | "Automatically Assign AMS" to true. | + | * "Automatically Assign AMS" to true. |
− | "TacOps Woods Cover" to false. | + | * "TacOps Woods Cover" to false. |
− | "Skip ineligible during firing" to false. | + | * "Skip ineligible during firing" to false. |
− | "(Unofficial) Vehicles not immobilized by crits" to false. | + | * "(Unofficial) Vehicles not immobilized by crits" to false. |
− | "StratOps Sensor Shadows" to true. | + | * "StratOps Sensor Shadows" to true. |
− | "(Unofficial) Vehicle damage threshold divisor (defaults to 10)" to 10. | + | * "(Unofficial) Vehicle damage threshold divisor (defaults to 10)" to 10. |
− | "(Unofficial) Falling ends movement" to false. | + | * "(Unofficial) Falling ends movement" to false. |
− | "(Unofficial) Kinder Rapidfire Autocannons" to false. | + | * "(Unofficial) Kinder Rapidfire Autocannons" to false. |
− | "TacOps Attempting to Stand" to false. | + | * "TacOps Attempting to Stand" to false. |
− | "(Unofficial) No reduced damage for VTOL rotor hits" to false. | + | * "(Unofficial) No reduced damage for VTOL rotor hits" to false. |
− | "Skip all phases when forced victory occurs" to true. | + | * "Skip all phases when forced victory occurs" to true. |
− | "(Unofficial) Commander Initiative" to false. | + | * "(Unofficial) Commander Initiative" to false. |
− | "TacOps PSR Fumbles" to false. | + | * "TacOps PSR Fumbles" to false. |
− | "How many CF a will burn down." to 25. | + | * "How many CF a will burn down." to 25. |
− | "% ratio friendly/enemy" to 150. | + | * "% ratio friendly/enemy" to 150. |
− | "TacOps Direct Blow" to false. | + | * "TacOps Direct Blow" to false. |
− | "StratOps Fuel Consumption" to true. | + | * "StratOps Fuel Consumption" to true. |
− | "(Unofficial) Vehicles can be abandoned" to true. | + | * "(Unofficial) Vehicles can be abandoned" to true. |
− | "TacOps Battle Armor Weights" to false. | + | * "TacOps Battle Armor Weights" to false. |
− | "TacOps Extreme Range Rules" to true. | + | * "TacOps Extreme Range Rules" to true. |
− | "(Unofficial) Limited Mechwarrior Visibility" to false. | + | * "(Unofficial) Limited Mechwarrior Visibility" to false. |
− | "TacOps Hull Down" to false. | + | * "TacOps Hull Down" to false. |
− | "Flamers can deal heat instead of damage" to true. | + | * "Flamers can deal heat instead of damage" to true. |
− | "TacOps Grappling skill" to false. | + | * "TacOps Grappling skill" to false. |
− | "(Unofficial) Ultra Autocannons To-Hit roll twice in Ultra Mode." to false. | + | * "(Unofficial) Ultra Autocannons To-Hit roll twice in Ultra Mode." to false. |
− | "(Unofficial) No igniting clear hexes" to false. | + | * "(Unofficial) No igniting clear hexes" to false. |
− | "Skip ineligible during movement" to false. | + | * "Skip ineligible during movement" to false. |
− | "TacOps Hot-Loading" to false. | + | * "TacOps Hot-Loading" to false. |
− | "% of BV to destroy" to 60. | + | * "% of BV to destroy" to 60. |
− | "RNG Type" to 1. | + | * "RNG Type" to 1. |
− | "(Unofficial) Simultaneous deployment phase" to false. | + | * "(Unofficial) Simultaneous deployment phase" to false. |
− | "(Unofficial) Mek Lance Movement" to false. | + | * "(Unofficial) Mek Lance Movement" to false. |
− | "(Unofficial) Specify the number of predesignated artillery autohit hexes per map area." to 5. | + | * "(Unofficial) Specify the number of predesignated artillery autohit hexes per map area." to 5. |
− | "Friendly fire" to false. | + | * "Friendly fire" to false. |
− | "TacOps Vehicle Firing Arcs" to true. | + | * "TacOps Vehicle Firing Arcs" to true. |
− | "(Unofficial) Meks can switch hot-loading mid-game" to false. | + | * "(Unofficial) Meks can switch hot-loading mid-game" to false. |
− | "(Unofficial) Simultaneous physical phase" to false. | + | * "(Unofficial) Simultaneous physical phase" to false. |
− | "Ignore Clan Ammo Limitations" to false. | + | * "Ignore Clan Ammo Limitations" to false. |
− | "(Unofficial) Metal content for MagScan sensors." to false. | + | * "(Unofficial) Metal content for MagScan sensors." to false. |
− | "(Unofficial) Magscan sensors cannot bypass hills" to false. | + | * "(Unofficial) Magscan sensors cannot bypass hills" to false. |
− | "TacOps Called Shots" to false. | + | * "TacOps Called Shots" to false. |
− | "TacOps Glancing Blows" to false. | + | * "TacOps Glancing Blows" to false. |
− | "StratOps Conventional Fusion Fuel Bonus" to true. | + | * "StratOps Conventional Fusion Fuel Bonus" to true. |
− | "(Unofficial) BA Grab Bars on Standard Mechs" to false. | + | * "(Unofficial) BA Grab Bars on Standard Mechs" to false. |
− | "TacOps taking damage" to true. | + | * "TacOps taking damage" to true. |
− | "StratOps Electronic Warfare" to true. | + | * "StratOps Electronic Warfare" to true. |
− | "TacOps Standing Still" to true. | + | * "TacOps Standing Still" to true. |
− | "Paranoid Autosave" to true. | + | * "Paranoid Autosave" to true. |
− | "TacOps Skin of Teeth Ejection" to false. | + | * "TacOps Skin of Teeth Ejection" to false. |
− | "TacOps Advanced 'Mech Hit Locations" to false. | + | * "TacOps Advanced 'Mech Hit Locations" to false. |
− | "TacOps Dead Zone Rule" to false. | + | * "TacOps Dead Zone Rule" to false. |
− | "TacOps Vehicle Crews" to false. | + | * "TacOps Vehicle Crews" to false. |
− | "TacOps PPC Field Inhibitor Disengage" to false. | + | * "TacOps PPC Field Inhibitor Disengage" to false. |
− | "StratOps Capital Fighters" to false. | + | * "StratOps Capital Fighters" to false. |
− | "(Unofficial) All units have EI cockpit" to false. | + | * "(Unofficial) All units have EI cockpit" to false. |
− | "TacOps BattleArmor vs BattleArmor Damage" to false. | + | * "TacOps BattleArmor vs BattleArmor Damage" to false. |
− | "(Unofficial) Increased AC Damage" to false. | + | * "(Unofficial) Increased AC Damage" to false. |
− | "(Unofficial) Specify the area in terms of number of hexes for artillery autohit predesignation hexes." to 1088. | + | * "(Unofficial) Specify the area in terms of number of hexes for artillery autohit predesignation hexes." to 1088. |
− | "TacOps Charge Damage" to true. | + | * "TacOps Charge Damage" to true. |
− | "(Unofficial) Woods have a chance to burn down" to false. | + | * "(Unofficial) Woods have a chance to burn down" to false. |
− | "StratOps Over-Penetration Fire" to false. | + | * "StratOps Over-Penetration Fire" to false. |
− | "TacOps Careful Stand" to false. | + | * "TacOps Careful Stand" to false. |
− | "TacOps LOS Range Rules" to false. | + | * "TacOps LOS Range Rules" to false. |
− | "(Legacy) Assault Drop" to false. | + | * "(Legacy) Assault Drop" to false. |
− | "Kill count victory" to false. | + | * "Kill count victory" to false. |
− | "TacOps Heat Sink Coolant Failure" to false. | + | * "TacOps Heat Sink Coolant Failure" to false. |
− | "(Unofficial) Vehicle damage thresholds" to false. | + | * "(Unofficial) Vehicle damage thresholds" to false. |
− | "Allow Ammo Dumping in the Lobby" to false. | + | * "Allow Ammo Dumping in the Lobby" to false. |
− | "(Unofficial) Reduced to hit-mods when using StratOps AAA" to false. | + | * "(Unofficial) Reduced to hit-mods when using StratOps AAA" to false. |
− | "Allow pushing off the map" to true. | + | * "Allow pushing off the map" to true. |
− | "StratOps Advanced Movement" to true. | + | * "StratOps Advanced Movement" to true. |
− | "(Unofficial) Variable vehicle damage thresholds" to false. | + | * "(Unofficial) Variable vehicle damage thresholds" to false. |
− | "Edge" to false. | + | * "Edge" to false. |
− | "Restrict sensitive commands to non-Observers" to true. | + | * "Restrict sensitive commands to non-Observers" to true. |
− | "(Unofficial) Vehicles may not be the target of an Inferno missile attack." to false. | + | * "(Unofficial) Vehicles may not be the target of an Inferno missile attack." to false. |
− | "(Unofficial) move multiple Infantry for every Mek or Vehicle" to false. | + | * "(Unofficial) move multiple Infantry for every Mek or Vehicle" to false. |
− | "TacOps Skilled Evading" to false. | + | * "TacOps Skilled Evading" to false. |
− | "Number of vehicles per lance" to 4. | + | * "Number of vehicles per lance" to 4. |
− | "Smoke Drift" to false. | + | * "Smoke Drift" to false. |
− | "(Unofficial) Protomechs don't count for deployment initiative" to false. | + | * "(Unofficial) Protomechs don't count for deployment initiative" to false. |
− | "Force game end at turn limit" to false. | + | * "Force game end at turn limit" to false. |
− | "(Legacy) RPG Gunnery Skills" to true. | + | * "(Legacy) RPG Gunnery Skills" to true. |
− | "TacOps Vehicle Effectiveness" to true. | + | * "TacOps Vehicle Effectiveness" to true. |
− | "No Double Blind Messages" to true. | + | * "No Double Blind Messages" to true. |
− | "(Unofficial) Burning Woods/Jungle don't generate smoke" to false. | + | * "(Unofficial) Burning Woods/Jungle don't generate smoke" to false. |
− | "(Unofficial) Do not force primary target to be in front arc" to false. | + | * "(Unofficial) Do not force primary target to be in front arc" to false. |
− | "Allow invalid unit designs" to true. | + | * "Allow invalid unit designs" to true. |
− | "StratOps Advanced Atmospheric Control Rolls" to false. | + | * "StratOps Advanced Atmospheric Control Rolls" to false. |
− | "TacOps Starting Fires" to false. | + | * "TacOps Starting Fires" to false. |
− | "TacOps Altered Energy Weapons Damage" to false. | + | * "TacOps Altered Energy Weapons Damage" to false. |
− | "Tech level" to Advanced. | + | * "Tech level" to Advanced. |
− | "Skip ineligible during physical" to true. | + | * "Skip ineligible during physical" to true. |
− | "(Unofficial) Initiative streak compensation" to false. | + | * "(Unofficial) Initiative streak compensation" to false. |
− | "TacOps Fast Infantry Movement" to true. | + | * "TacOps Fast Infantry Movement" to true. |
− | "TacOps Ghost Targets" to true. | + | * "TacOps Ghost Targets" to true. |
− | "TacOps Self-Destruct" to false. | + | * "TacOps Self-Destruct" to false. |
− | "TacOps Battlefield Wreckage" to true. | + | * "TacOps Battlefield Wreckage" to true. |
− | "(Unofficial) Grounded dropships use individual weapons." to false. | + | * "(Unofficial) Grounded dropships use individual weapons." to false. |
− | "REALLY allow command-line nukes." to false. | + | * "REALLY allow command-line nukes." to false. |
− | "Deep deployment zones" to true. | + | * "Deep deployment zones" to true. |
− | "(Unofficial) Protomechs move after that players other units" to false. | + | * "(Unofficial) Protomechs move after that players other units" to false. |
− | "TacOps Ammunition" to false. | + | * "TacOps Ammunition" to false. |
− | "Pilot Special Abilities" to true. | + | * "Pilot Special Abilities" to true. |
− | "(Unofficial) Armed MechWarriors" to true. | + | * "(Unofficial) Armed MechWarriors" to true. |
− | "(Unofficial) No through-armor criticals" to false. | + | * "(Unofficial) No through-armor criticals" to false. |
− | "Number of kills to achieve victory." to 0. | + | * "Number of kills to achieve victory." to 0. |
− | "min conditions to win" to 2. | + | * "min conditions to win" to 2. |
− | "TacOps Leg Damage Rule" to false. | + | * "TacOps Leg Damage Rule" to false. |
− | "(Unofficial) Infantry don't count for movement initiative" to true. | + | * "(Unofficial) Infantry don't count for movement initiative" to true. |
− | "Number of turns for turn limit." to 0. | + | * "Number of turns for turn limit." to 0. |
− | "(Unofficial) Allow large (up to 10) fighter squadrons" to false. | + | * "(Unofficial) Allow large (up to 10) fighter squadrons" to false. |
− | "TacOps Rapidfire Autocannons" to true. | + | * "TacOps Rapidfire Autocannons" to true. |
− | "(Unofficial) Unjam Ultra Autocannons" to false. | + | * "(Unofficial) Unjam Ultra Autocannons" to false. |
− | "TacOps Vehicle Lance Movement" to false. | + | * "TacOps Vehicle Lance Movement" to false. |
− | "(Unofficial) CASE/CASEII reduces pilot damage on ammo explosion" to false. | + | * "(Unofficial) CASE/CASEII reduces pilot damage on ammo explosion" to false. |
− | "(Legacy) Paratroopers" to false. | + | * "(Legacy) Paratroopers" to false. |
Latest revision as of 16:58, 24 May 2017
This is a list of all options set by default when starting a game on MegaMekNET. For full rules, please consult official BattleTech rulebooks. Note that some of these options have no practical gameplay effect at present(e.g., "Allow aerospace units on ground maps" is set to true, but there is no operation which allows aero and ground units to be sued together).
- "Tactical Operations Expanded Heat Scale" to false.
- "(Unofficial) Infantry moves after that players other units" to false.
- "Year the game takes place in" to 3071.
- "(Unofficial) Extreme temperature survival" to false.
- "(Unofficial) Simultaneous movement phase" to false.
- "Allow aerospace units on ground maps" to true.
- "StratOps AAA Capital Laser Targeting" to true.
- "(Unofficial) Sensors reveal all unit information" to false.
- "TacOps Beagle Active Probes" to true.
- "StratOps HarJel" to true.
- "(Unofficial) Alternate "Better" MASC/Supercharger" to false.
- "TacOps Gauss Weapons" to true.
- "(Unofficial) No charge attacks for Hover vehicles" to false.
- "TacOps firing while prone" to true.
- "(Unofficial) Toughness Bonus" to false.
- "Allow nuclear weapons" to false.
- "TacOps BA Critical hits" to false.
- "TacOps engine explosions" to false.
- "StratOps Space Bombing" to false.
- "(Unofficial) Conditional Autoejection" to false.
- "Real Blind Drop" to true.
- "(Unofficial) Allow artillery units on-map to pre-designate autohit hexes." to false.
- "Number of meks per lance" to 4.
- "Remind on Autosave" to false.
- "Enemy Commander Destroyed" to false.
- "StratOps variable damage thresholds" to true.
- "(Unofficial) MechWarriors cannot spot" to true.
- "Teams roll initiative" to true.
- "StratOps Gravitational Effects" to true.
- "(Unofficial) Individual Initiative" to false.
- "(Unofficial) Jumping into heavy woods PSR" to false.
- "Canon Units Only" to false.
- "Outnumber enemy" to true.
- "(Unofficial) move multiple Protomechs for every Mek or Vehicle" to false.
- "Allow command-line nukes." to false.
- "StratOps Advanced Heat" to true.
- "Teams share vision" to true.
- "(Unofficial) number of Infantry/Protomech to move per Mek" to 3.
- "CF for bridges" to 200.
- "(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table." to false.
- "TacOps Minefields" to true.
- "TacOps Sprinting" to false.
- "TacOps Energy Weapons" to false.
- "Automatically set artillery home edge" to true.
- "Check for victory" to true.
- "(Unofficial) Manual Shutdown/Startup" to false.
- "Separate Artillery Skill" to false.
- "TacOps Backward Movement(Expanded)" to true.
- "(Unofficial) Do not damage Mek by Vibrabomb if it has not yet moved" to false.
- "TacOps Dig In (Infantry)" to false.
- "Ghost Targets Maximum Penalty" to 5.
- "TacOps Angel ECM" to false.
- "StratOps Advanced Anti-Aircraft" to true.
- "TacOps ECCM" to true.
- "(Unofficial) Simultaneous targeting phase" to true.
- "TacOps Sensor Rules" to true.
- "Hidden Units" to false.
- "TacOps Trip Attack" to false.
- "(Unofficial) Infantry don't count for deployment initiative" to true.
- "first round for ammo dumping" to 3.
- "(Legacy MaxTech) MaxTech Movement Mods" to false.
- "TacOps Partial Cover" to false.
- "(Unofficial) Single Fighters not Capital" to false.
- "TacOps Advanced Determining Critical Hits" to true.
- "(Unofficial) Indirect LRM fire always possible" to false.
- "StratOps Partial Repairs" to false.
- "(Unofficial) Begin Game Shutdown" to false.
- "(Unofficial) Aero sanity mod for damage" to false.
- "TacOps Zip Lines" to false.
- "Use Random Basements" to true.
- "TacOps Burst Fire MGs" to true.
- "(Unofficial) Compute BV by Geometric Mean" to false.
- "Disable local saves when using double blind" to true.
- "TacOps Fatigue" to false.
- "TacOps Jump Jet Attack" to false.
- "TacOps defensive physical PSR weight modifier" to false.
- "TacOps Evading" to false.
- "RNG Log" to false.
- "(Unofficial) Protomechs don't count for movement initiative" to false.
- "(Unofficial) Alternate Pilot Skill BV Mod" to false.
- "(Unofficial) Allow return flyovers" to false.
- "Through-armor criticals will 'float'" to true.
- "Indirect fire" to true.
- "(Unofficial) No Movement penalty for night/fog" to false.
- "TacOps Retractable Blades" to false.
- "TacOps Double blind" to true.
- "TacOps attack physical PSR weight modifier" to false.
- "Exclusive Double Blind deployment zones" to true.
- "No physical attacks for the clans" to false.
- "(Unofficial) Inclusive Sensor Ranges" to false.
- "(Unofficial) Alternate "Better" MASC/Supercharger - Enhanced" to false.
- "(Unofficial) Maximum Heat from External Heat Sources" to 15.
- "Blind Drop" to true.
- "Hide Battle Value reports" to false.
- "(Unofficial) Front load initiative" to false.
- "(Unofficial) Simultaneous firing phase" to false.
- "Destroy enemy BV" to true.
- "Show detail of weapon bays." to false.
- "(Unofficial) Increased IS ER Large Laser Range" to false.
- "TacOps Falling (Expanded)" to false.
- "TacOps Enhanced Missile Defense" to true.
- "(Unofficial) Auto Abandon Unit" to false.
- "Manei Domini Options" to false.
- "TacOps Leaping" to true.
- "StratOps Bracketing Fire" to false.
- "(Unofficial) Increase overheating penalty in BV calculations" to false.
- "(Unofficial) Ejected Pilots Flee" to true.
- "TacOps Cluster Hit Penalties" to false.
- "TacOps Diagramming Line of Sight Rules" to false.
- "StratOps Quirks" to true.
- "TacOps Mobile HQs" to true.
- "(Unofficial) Protomechs may not be the target of an Inferno missile attack." to false.
- "Ammo explosions" to false.
- "TacOps Using Non-Infantry Units as Cover (Infantry) " to false.
- "Automatically Assign AMS" to true.
- "TacOps Woods Cover" to false.
- "Skip ineligible during firing" to false.
- "(Unofficial) Vehicles not immobilized by crits" to false.
- "StratOps Sensor Shadows" to true.
- "(Unofficial) Vehicle damage threshold divisor (defaults to 10)" to 10.
- "(Unofficial) Falling ends movement" to false.
- "(Unofficial) Kinder Rapidfire Autocannons" to false.
- "TacOps Attempting to Stand" to false.
- "(Unofficial) No reduced damage for VTOL rotor hits" to false.
- "Skip all phases when forced victory occurs" to true.
- "(Unofficial) Commander Initiative" to false.
- "TacOps PSR Fumbles" to false.
- "How many CF a will burn down." to 25.
- "% ratio friendly/enemy" to 150.
- "TacOps Direct Blow" to false.
- "StratOps Fuel Consumption" to true.
- "(Unofficial) Vehicles can be abandoned" to true.
- "TacOps Battle Armor Weights" to false.
- "TacOps Extreme Range Rules" to true.
- "(Unofficial) Limited Mechwarrior Visibility" to false.
- "TacOps Hull Down" to false.
- "Flamers can deal heat instead of damage" to true.
- "TacOps Grappling skill" to false.
- "(Unofficial) Ultra Autocannons To-Hit roll twice in Ultra Mode." to false.
- "(Unofficial) No igniting clear hexes" to false.
- "Skip ineligible during movement" to false.
- "TacOps Hot-Loading" to false.
- "% of BV to destroy" to 60.
- "RNG Type" to 1.
- "(Unofficial) Simultaneous deployment phase" to false.
- "(Unofficial) Mek Lance Movement" to false.
- "(Unofficial) Specify the number of predesignated artillery autohit hexes per map area." to 5.
- "Friendly fire" to false.
- "TacOps Vehicle Firing Arcs" to true.
- "(Unofficial) Meks can switch hot-loading mid-game" to false.
- "(Unofficial) Simultaneous physical phase" to false.
- "Ignore Clan Ammo Limitations" to false.
- "(Unofficial) Metal content for MagScan sensors." to false.
- "(Unofficial) Magscan sensors cannot bypass hills" to false.
- "TacOps Called Shots" to false.
- "TacOps Glancing Blows" to false.
- "StratOps Conventional Fusion Fuel Bonus" to true.
- "(Unofficial) BA Grab Bars on Standard Mechs" to false.
- "TacOps taking damage" to true.
- "StratOps Electronic Warfare" to true.
- "TacOps Standing Still" to true.
- "Paranoid Autosave" to true.
- "TacOps Skin of Teeth Ejection" to false.
- "TacOps Advanced 'Mech Hit Locations" to false.
- "TacOps Dead Zone Rule" to false.
- "TacOps Vehicle Crews" to false.
- "TacOps PPC Field Inhibitor Disengage" to false.
- "StratOps Capital Fighters" to false.
- "(Unofficial) All units have EI cockpit" to false.
- "TacOps BattleArmor vs BattleArmor Damage" to false.
- "(Unofficial) Increased AC Damage" to false.
- "(Unofficial) Specify the area in terms of number of hexes for artillery autohit predesignation hexes." to 1088.
- "TacOps Charge Damage" to true.
- "(Unofficial) Woods have a chance to burn down" to false.
- "StratOps Over-Penetration Fire" to false.
- "TacOps Careful Stand" to false.
- "TacOps LOS Range Rules" to false.
- "(Legacy) Assault Drop" to false.
- "Kill count victory" to false.
- "TacOps Heat Sink Coolant Failure" to false.
- "(Unofficial) Vehicle damage thresholds" to false.
- "Allow Ammo Dumping in the Lobby" to false.
- "(Unofficial) Reduced to hit-mods when using StratOps AAA" to false.
- "Allow pushing off the map" to true.
- "StratOps Advanced Movement" to true.
- "(Unofficial) Variable vehicle damage thresholds" to false.
- "Edge" to false.
- "Restrict sensitive commands to non-Observers" to true.
- "(Unofficial) Vehicles may not be the target of an Inferno missile attack." to false.
- "(Unofficial) move multiple Infantry for every Mek or Vehicle" to false.
- "TacOps Skilled Evading" to false.
- "Number of vehicles per lance" to 4.
- "Smoke Drift" to false.
- "(Unofficial) Protomechs don't count for deployment initiative" to false.
- "Force game end at turn limit" to false.
- "(Legacy) RPG Gunnery Skills" to true.
- "TacOps Vehicle Effectiveness" to true.
- "No Double Blind Messages" to true.
- "(Unofficial) Burning Woods/Jungle don't generate smoke" to false.
- "(Unofficial) Do not force primary target to be in front arc" to false.
- "Allow invalid unit designs" to true.
- "StratOps Advanced Atmospheric Control Rolls" to false.
- "TacOps Starting Fires" to false.
- "TacOps Altered Energy Weapons Damage" to false.
- "Tech level" to Advanced.
- "Skip ineligible during physical" to true.
- "(Unofficial) Initiative streak compensation" to false.
- "TacOps Fast Infantry Movement" to true.
- "TacOps Ghost Targets" to true.
- "TacOps Self-Destruct" to false.
- "TacOps Battlefield Wreckage" to true.
- "(Unofficial) Grounded dropships use individual weapons." to false.
- "REALLY allow command-line nukes." to false.
- "Deep deployment zones" to true.
- "(Unofficial) Protomechs move after that players other units" to false.
- "TacOps Ammunition" to false.
- "Pilot Special Abilities" to true.
- "(Unofficial) Armed MechWarriors" to true.
- "(Unofficial) No through-armor criticals" to false.
- "Number of kills to achieve victory." to 0.
- "min conditions to win" to 2.
- "TacOps Leg Damage Rule" to false.
- "(Unofficial) Infantry don't count for movement initiative" to true.
- "Number of turns for turn limit." to 0.
- "(Unofficial) Allow large (up to 10) fighter squadrons" to false.
- "TacOps Rapidfire Autocannons" to true.
- "(Unofficial) Unjam Ultra Autocannons" to false.
- "TacOps Vehicle Lance Movement" to false.
- "(Unofficial) CASE/CASEII reduces pilot damage on ammo explosion" to false.
- "(Legacy) Paratroopers" to false.