Difference between revisions of "Category:MekWars mechanisms"

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* [[Flu (influence)]] - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.  
 
* [[Flu (influence)]] - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.  
 
* [[RPs (Reward Points)]] - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
 
* [[RPs (Reward Points)]] - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
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* [[Tick]] - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks.

Revision as of 13:04, 15 February 2013

--Klingon (talk) 09:26, 15 February 2013 (PST)

These are the core mechanics at work in Mekwars.

  • CBills - One form of reward; you use CBills to hire Mercs, buy replacement units, and bribe or compensate teammates.
  • Components - Used to manufacture units.
  • ELO - Short version: a rating system designed to take into account players of differing records.
  • Flu (influence) - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.
  • RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
  • Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks.

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