Difference between revisions of "MegaMek Terrain"
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'''Rough/Broken''': Rocky or uneven ground. Provides no cover but slows movement. | '''Rough/Broken''': Rocky or uneven ground. Provides no cover but slows movement. | ||
− | The forty different ways the terrain types come together, [[http://www.mekwars.org/mediawiki-1.20.2/index.php/Terrain]] | + | The forty different ways the terrain types come together, [[http://www.mekwars.org/mediawiki-1.20.2/index.php/Terrain Terrain Configurations]] |
Revision as of 19:56, 24 February 2013
Terrain Definitions for MegeMek Net.
Building: Any man-made structure. Could be a house, factory or office building. Has a Construction Factor (CF). May contain a basement. May be destroyed by weapon and physical attacks.
Hill: Any terrain extending above level zero. Not a terrain type per se, but change in elevation of the base terrain. Standing behind a hill will provide cover and may obscure line of sight.
Depression: Any terrain extending below level zero. Not a terrain type per se, but change in elevation of the base terrain.
Ice: Ice covered land or ice that does not have liquid water beneath it.
Frozen water: Water terrain with a covering of ice. This ice can be destroyed and units can then fall or move into the water.
Lava: Molten rock. Can damage or destroy units that come into contact with it. Adds heat to meks that walk or run across it.
Trees or Woods: Hexes containing trees or dense plants of some sort. Two kinds. Light and Heavy. Impedes movement, can block line of sight. Units in woods are harder to hit.
Swamp: Marshy wetlands. Meks and non-hover vehicles may become stuck if moving across swamps.
Rough/Broken: Rocky or uneven ground. Provides no cover but slows movement.
The forty different ways the terrain types come together, [Terrain Configurations]