Operations
--Nastyogre ([[User talk:Nastyogre|talk] Working on updating the ops. Please edit carefully while I am working on this. NOTE I am working on this again. Please let me know of any alterations. This page now contains all the file uploads, there is some finer detail to be added yet.]) 10:11, 23 June 2013 (PDT)
Tutorial: (details) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
LITTLE THINGS
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit. Force mod has been turned off. Vehicle ops can now use upto 4 infantry of any type.
Team Operations. have been removed due to lack of interest and confusion in peoples attack options.
! IMPORTANT NOTES !
- The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
- Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
- To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.
- Counterattacks are disabled.
- Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
- Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
- ALL Games are Double Blind.
- Support Units do not count towards bv spread.