Default Options
This is a list of all options set by default when starting a game on MegaMekNET. For full rules, please consult official BattleTech rulebooks. Note that some of these options have no practical gameplay effect at present(e.g., "Allow aerospace units on ground maps" is set to true, but there is no operation which allows aero and ground units to be sued together).
"Tactical Operations Expanded Heat Scale" to false. "(Unofficial) Infantry moves after that players other units" to false. "Year the game takes place in" to 3071. "(Unofficial) Extreme temperature survival" to false. "(Unofficial) Simultaneous movement phase" to false. "Allow aerospace units on ground maps" to true. "StratOps AAA Capital Laser Targeting" to true. "(Unofficial) Sensors reveal all unit information" to false. "TacOps Beagle Active Probes" to true. "StratOps HarJel" to true. "(Unofficial) Alternate "Better" MASC/Supercharger" to false. "TacOps Gauss Weapons" to true. "(Unofficial) No charge attacks for Hover vehicles" to false. "TacOps firing while prone" to true. "(Unofficial) Toughness Bonus" to false. "Allow nuclear weapons" to false. "TacOps BA Critical hits" to false. "TacOps engine explosions" to false. "StratOps Space Bombing" to false. "(Unofficial) Conditional Autoejection" to false. "Real Blind Drop" to true. "(Unofficial) Allow artillery units on-map to pre-designate autohit hexes." to false. "Number of meks per lance" to 4. "Remind on Autosave" to false. "Enemy Commander Destroyed" to false. "StratOps variable damage thresholds" to true. "(Unofficial) MechWarriors cannot spot" to true. "Teams roll initiative" to true. "StratOps Gravitational Effects" to true. "(Unofficial) Individual Initiative" to false. "(Unofficial) Jumping into heavy woods PSR" to false. "Canon Units Only" to false. "Outnumber enemy" to true. "(Unofficial) move multiple Protomechs for every Mek or Vehicle" to false. "Allow command-line nukes." to false. "StratOps Advanced Heat" to true. "Teams share vision" to true. "(Unofficial) number of Infantry/Protomech to move per Mek" to 3. "CF for bridges" to 200. "(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table." to false. "TacOps Minefields" to true. "TacOps Sprinting" to false. "TacOps Energy Weapons" to false. "Automatically set artillery home edge" to true. "Check for victory" to true. "(Unofficial) Manual Shutdown/Startup" to false. "Separate Artillery Skill" to false. "TacOps Backward Movement(Expanded)" to true. "(Unofficial) Do not damage Mek by Vibrabomb if it has not yet moved" to false. "TacOps Dig In (Infantry)" to false. "Ghost Targets Maximum Penalty" to 5. "TacOps Angel ECM" to false. "StratOps Advanced Anti-Aircraft" to true. "TacOps ECCM" to true. "(Unofficial) Simultaneous targeting phase" to true. "TacOps Sensor Rules" to true. "Hidden Units" to false. "TacOps Trip Attack" to false. "(Unofficial) Infantry don't count for deployment initiative" to true. "first round for ammo dumping" to 3. "(Legacy MaxTech) MaxTech Movement Mods" to false. "TacOps Partial Cover" to false. "(Unofficial) Single Fighters not Capital" to false. "TacOps Advanced Determining Critical Hits" to true. "(Unofficial) Indirect LRM fire always possible" to false. "StratOps Partial Repairs" to false. "(Unofficial) Begin Game Shutdown" to false. "(Unofficial) Aero sanity mod for damage" to false. "TacOps Zip Lines" to false. "Use Random Basements" to true. "TacOps Burst Fire MGs" to true. "(Unofficial) Compute BV by Geometric Mean" to false. "Disable local saves when using double blind" to true. "TacOps Fatigue" to false. "TacOps Jump Jet Attack" to false. "TacOps defensive physical PSR weight modifier" to false. "TacOps Evading" to false. "RNG Log" to false. "(Unofficial) Protomechs don't count for movement initiative" to false. "(Unofficial) Alternate Pilot Skill BV Mod" to false. "(Unofficial) Allow return flyovers" to false. "Through-armor criticals will 'float'" to true. "Indirect fire" to true. "(Unofficial) No Movement penalty for night/fog" to false. "TacOps Retractable Blades" to false. "TacOps Double blind" to true. "TacOps attack physical PSR weight modifier" to false. "Exclusive Double Blind deployment zones" to true. "No physical attacks for the clans" to false. "(Unofficial) Inclusive Sensor Ranges" to false. "(Unofficial) Alternate "Better" MASC/Supercharger - Enhanced" to false. "(Unofficial) Maximum Heat from External Heat Sources" to 15. "Blind Drop" to true. "Hide Battle Value reports" to false. "(Unofficial) Front load initiative" to false. "(Unofficial) Simultaneous firing phase" to false. "Destroy enemy BV" to true. "Show detail of weapon bays." to false. "(Unofficial) Increased IS ER Large Laser Range" to false. "TacOps Falling (Expanded)" to false. "TacOps Enhanced Missile Defense" to true. "(Unofficial) Auto Abandon Unit" to false. "Manei Domini Options" to false. "TacOps Leaping" to true. "StratOps Bracketing Fire" to false. "(Unofficial) Increase overheating penalty in BV calculations" to false. "(Unofficial) Ejected Pilots Flee" to true. "TacOps Cluster Hit Penalties" to false. "TacOps Diagramming Line of Sight Rules" to false. "StratOps Quirks" to true. "TacOps Mobile HQs" to true. "(Unofficial) Protomechs may not be the target of an Inferno missile attack." to false. "Ammo explosions" to false. "TacOps Using Non-Infantry Units as Cover (Infantry) " to false. "Automatically Assign AMS" to true. "TacOps Woods Cover" to false. "Skip ineligible during firing" to false. "(Unofficial) Vehicles not immobilized by crits" to false. "StratOps Sensor Shadows" to true. "(Unofficial) Vehicle damage threshold divisor (defaults to 10)" to 10. "(Unofficial) Falling ends movement" to false. "(Unofficial) Kinder Rapidfire Autocannons" to false. "TacOps Attempting to Stand" to false. "(Unofficial) No reduced damage for VTOL rotor hits" to false. "Skip all phases when forced victory occurs" to true. "(Unofficial) Commander Initiative" to false. "TacOps PSR Fumbles" to false. "How many CF a will burn down." to 25. "% ratio friendly/enemy" to 150. "TacOps Direct Blow" to false. "StratOps Fuel Consumption" to true. "(Unofficial) Vehicles can be abandoned" to true. "TacOps Battle Armor Weights" to false. "TacOps Extreme Range Rules" to true. "(Unofficial) Limited Mechwarrior Visibility" to false. "TacOps Hull Down" to false. "Flamers can deal heat instead of damage" to true. "TacOps Grappling skill" to false. "(Unofficial) Ultra Autocannons To-Hit roll twice in Ultra Mode." to false. "(Unofficial) No igniting clear hexes" to false. "Skip ineligible during movement" to false. "TacOps Hot-Loading" to false. "% of BV to destroy" to 60. "RNG Type" to 1. "(Unofficial) Simultaneous deployment phase" to false. "(Unofficial) Mek Lance Movement" to false. "(Unofficial) Specify the number of predesignated artillery autohit hexes per map area." to 5. "Friendly fire" to false. "TacOps Vehicle Firing Arcs" to true. "(Unofficial) Meks can switch hot-loading mid-game" to false. "(Unofficial) Simultaneous physical phase" to false. "Ignore Clan Ammo Limitations" to false. "(Unofficial) Metal content for MagScan sensors." to false. "(Unofficial) Magscan sensors cannot bypass hills" to false. "TacOps Called Shots" to false. "TacOps Glancing Blows" to false. "StratOps Conventional Fusion Fuel Bonus" to true. "(Unofficial) BA Grab Bars on Standard Mechs" to false. "TacOps taking damage" to true. "StratOps Electronic Warfare" to true. "TacOps Standing Still" to true. "Paranoid Autosave" to true. "TacOps Skin of Teeth Ejection" to false. "TacOps Advanced 'Mech Hit Locations" to false. "TacOps Dead Zone Rule" to false. "TacOps Vehicle Crews" to false. "TacOps PPC Field Inhibitor Disengage" to false. "StratOps Capital Fighters" to false. "(Unofficial) All units have EI cockpit" to false. "TacOps BattleArmor vs BattleArmor Damage" to false. "(Unofficial) Increased AC Damage" to false. "(Unofficial) Specify the area in terms of number of hexes for artillery autohit predesignation hexes." to 1088. "TacOps Charge Damage" to true. "(Unofficial) Woods have a chance to burn down" to false. "StratOps Over-Penetration Fire" to false. "TacOps Careful Stand" to false. "TacOps LOS Range Rules" to false. "(Legacy) Assault Drop" to false. "Kill count victory" to false. "TacOps Heat Sink Coolant Failure" to false. "(Unofficial) Vehicle damage thresholds" to false. "Allow Ammo Dumping in the Lobby" to false. "(Unofficial) Reduced to hit-mods when using StratOps AAA" to false. "Allow pushing off the map" to true. "StratOps Advanced Movement" to true. "(Unofficial) Variable vehicle damage thresholds" to false. "Edge" to false. "Restrict sensitive commands to non-Observers" to true. "(Unofficial) Vehicles may not be the target of an Inferno missile attack." to false. "(Unofficial) move multiple Infantry for every Mek or Vehicle" to false. "TacOps Skilled Evading" to false. "Number of vehicles per lance" to 4. "Smoke Drift" to false. "(Unofficial) Protomechs don't count for deployment initiative" to false. "Force game end at turn limit" to false. "(Legacy) RPG Gunnery Skills" to true. "TacOps Vehicle Effectiveness" to true. "No Double Blind Messages" to true. "(Unofficial) Burning Woods/Jungle don't generate smoke" to false. "(Unofficial) Do not force primary target to be in front arc" to false. "Allow invalid unit designs" to true. "StratOps Advanced Atmospheric Control Rolls" to false. "TacOps Starting Fires" to false. "TacOps Altered Energy Weapons Damage" to false. "Tech level" to Advanced. "Skip ineligible during physical" to true. "(Unofficial) Initiative streak compensation" to false. "TacOps Fast Infantry Movement" to true. "TacOps Ghost Targets" to true. "TacOps Self-Destruct" to false. "TacOps Battlefield Wreckage" to true. "(Unofficial) Grounded dropships use individual weapons." to false. "REALLY allow command-line nukes." to false. "Deep deployment zones" to true. "(Unofficial) Protomechs move after that players other units" to false. "TacOps Ammunition" to false. "Pilot Special Abilities" to true. "(Unofficial) Armed MechWarriors" to true. "(Unofficial) No through-armor criticals" to false. "Number of kills to achieve victory." to 0. "min conditions to win" to 2. "TacOps Leg Damage Rule" to false. "(Unofficial) Infantry don't count for movement initiative" to true. "Number of turns for turn limit." to 0. "(Unofficial) Allow large (up to 10) fighter squadrons" to false. "TacOps Rapidfire Autocannons" to true. "(Unofficial) Unjam Ultra Autocannons" to false. "TacOps Vehicle Lance Movement" to false. "(Unofficial) CASE/CASEII reduces pilot damage on ammo explosion" to false. "(Legacy) Paratroopers" to false.