Category:MekWars mechanisms

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Revision as of 08:27, 18 February 2013 by Klingon (talk | contribs)
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--Klingon (talk) 09:26, 15 February 2013 (PST)

These are the core mechanics at work in Mekwars.

  • BV - Battle Value. A measure of the effectiveness of a given unit. Better armor, more speed will make this go up; exploding ammunition or battle damage can make this go down.
  • BV spread - the difference in Battle Value between the least and most expensive (BV-wise) units in a given force.
  • [CBills] - One form of reward; you use CBills to hire Mercs, buy replacement units, and bribe or compensate teammates.
  • Components - Used to manufacture units.
  • ELO - Short version: a rating system designed to take into account players of differing records.
  • Flu (influence) - An activity limit of sorts, it ensures that players can not simply go berserk, launching attack after attack.
  • Force Mod - An offset applied when the number of units on a side is dissimilar. The greater number force will have its BV increased, for the purpose of matching it up against the smaller force. This is done individually for every match.
  • RPs (Reward Points) - Another reward for completing missions, you spend RPs to repair units, instantly gain flu, and purchase units.
  • Tick - Every fifteen minutes, the server will administrate new production, check for auto-production, and perform other administrative tasks.
  • Units - Meks, vehicles, aerospace fighters, dropships, or infantry; what you use to fight with.

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