Subfactions
Contents
Player Status
A combination of a player's faction and subfaction,sometimes reffered to as tier,determine units and operations one has access to. An overall impact on the campaign is also affected by a player's status. The higher the tier,the more rules,both Battletech and MekWars,are involved.It's up to a player to choose status he's most comfortable with.
Solaris(Tier 0)
Solaris faction is the very place to learn Battletech as well as the basics of MekWars.Every player starts in this faction and is required to play 2-3 games in order to be able to graduate from Solaris and join one of the playing factions.Solaris graduate is expected to have learned the interface,army construction rules and the process of getting into a game. Solaris players have access to all types of vehicles,infantry,conventional and aerospace fighters and light-medium-heavy meks.They don't have access to dropships and assault meks.Solaris players can't loose\acquire any units,but have an ability to reset their unit rooster at will. Solaris players have an access to a limited number of operations that have no impact on the campaign.Reward for these operations is also tiny.
Solaris player can't atack anyone but another solaris player,meaning the only way to get a game is to arrange one.Solaris faction is desgined for training,it's advised to stay in SOL till you are familiar with interface,but to defect to a playing faction,once you've got the basics.
Players are allowed to have solaris account in addition to their main account.This is for training purposes only.It's not allowed to be active with both accounts simultaniously.
Regular commander(Tier 1)
Regular commander(Rookie in MERC faction) gain access to a broader operation list,these operations allow them to affect the campaign as well as be affected by it.Regular commanders learn how to maintain their units and buy replacements, having eanrned 300xp they gain access to common factory.They gain an option to lease additional bays,but have to pay an upkeep cost.Player can now buy units from factories,provided there are enough components, and requisition units from house bays.Regular commander can attack whoever qualifies for defence of the operation.Regulars can gain assault meks(via salvage,house trades or common factory)and even use them.Once in a playing faction,player can coordinate\trade with his factionmates.
Regular commanders have no access to assault mek\dropship factories.Their direct impact on a faction performance is limited.Regular commander can't be the target of a high stake operation. Players must have at least 100xp and be a member of a playing faction in order to qualify for regular.Server rollback or a strike might force one back in SOL.
Every playing faction member starts as a regular commander and retains this status for as long as he wants to.
Frontline commander(Tier 2)
Frontline commander(a member of one of the famous mercenary units in MERC faction) can launch each and every operation his faction has access to,as well as be the target of these.Frontline commander has a large impact on his faction performance.These are the ones who basically decide the outcome of the campaign.
Frontline commanders gain access to assault mek\dropship factories,and can now use them on a regualr basis.Their operaion list includes high stake operations as well as operations with artillery support.
In roder to qualify for frontline promotion,player must have at least 1000xp and an ELO greater than 1550.Frontline commander promotion may be requested any time,as long as player qualifies for it.Should frontline commander's ELO drop below 1500,he looses access to all operations but those legal for regular commander until his ELO exceeds 1500.