Constants
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MekWars and MegaMek have some constants that are used a lot both in the code and in the CLI.
- Player Status
- (defined in mekwars.server.campaign.SPlayer)
- STATUS_LOGGEDOUT: 1
- STATUS_RESERVE: 2
- STATUS_ACTIVE: 3
- STATUS_FIGHTING: 4
- Tech Level
- (defined in megamek.common.TechConstants)
- All: -2
- Unknown: -1
- Intro Box Set: 0
- IS TW Non-Box: 1
- Clan TW: 2
- IS TW All: 3
- TW All: 4
- IS Advanced: 5
- Clan Advanced: 6
- IS Experimental: 7
- Clan Experimental: 8
- IS Unofficial: 9
- Clan Unofficial: 10
- All IS: 11
- All Clan: 12
- All: 13
- (yes, I am aware there are 2 "alls." I do not know why.)
- Unit Types (MegaMek)
- (defined in megamek.common.UnitType)
- Mek: 0
- Vehicle: 1
- Battle Armor: 2
- Infantry: 3
- Protomek: 4
- VTOL: 5
- Naval: 6
- Gun Emplacement: 7
- Conventional Fighter: 8
- Aero: 9
- Small Craft: 10
- Dropship: 11
- Jumpship: 12
- Warship: 13
- Space Station: 14
- Unit Types (MekWars)
- (defined in mekwars.common.Unit)
- Please note that, since these conflict with the MegaMek constants, I will probably make a move to drop these
- Mek: 0
- Vehicle: 1
- Infantry: 2
- Protomek: 3
- Battle Armor: 4
- Aero: 5
- Quad: 6
- MekWarrior: 7
- Unit Status
- (defined in mekwars.common.Unit)
- STATUS_OK: 1
- STATUS_UNMAINTAINED: 2
- STATUS_FORSALE: 3
- Unit Weights
- (defined in mekwars.common.Unit)
- Light: 0
- Medium: 1
- Heavy: 2
- Assault: 3