See all operations
Operation Description: Assassination is an operation that has an alternative victory option. Most operations are won when the enemy is reduced to a certain % of their BV and a particular ratio of BV is achieved between opponents. Assassination requires the designation of a commander, all armies in mechwars require this for active operations. If a player's commander unit is destroyed or flees the battlefield, that player automatically loses the game, regardless of the BV ration or strategic position. This does allow for "ties" more readily that other operations. If this is the case, players are required to reload a previous save and roll for a victor. The Mekwars client does not currently handle ties between players successfully.
Force Description
Army Composition
Attacker
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BV Range:
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0-100000000
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Maximum BV Spread:
|
400
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Meks Allowed:
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true
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Mek Range:
|
0-10000000
|
Vehicles Allowed:
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true
|
Vehicle Range:
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0-10000000
|
Infantry Allowed:
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false
|
Infantry Range:
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0-10000000
|
Aeros Allowed:
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false
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Aeros Range:
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0-0
|
Defender
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BV Range:
|
0-10000000
|
Maximum BV Spread:
|
10000000
|
Meks Allowed:
|
true
|
Mek Range:
|
0-10000000
|
Vehicles Allowed:
|
true
|
Vehicle Range:
|
0-10000000
|
Infantry Allowed:
|
true
|
Infantry Range:
|
0-1000000000
|
Aeros Allowed:
|
false
|
Aeros Range:
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0-0
|
Unit Restrictions
Attacker
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Max Tonnage Per Unit:
|
100
|
Minimum Walking MP:
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4
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Minimum Jumping MP:
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0
|
Maximum Jumping MP:
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99
|
Defender
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Max Tonnage Per Unit:
|
100
|
Minimum Walking MP:
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0
|
Minimum Jumping MP:
|
0
|
Maximum Jumping MP:
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99
|
Operation Description
Valid Targets
Only Non-Capital Worlds:
|
false
|
Only Non-Factory Worlds:
|
false
|
Only Factory Worlds:
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false
|
Only Capital Worlds:
|
false
|
Deployment
Random:
|
true
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Chance for Edge for both armies:
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false
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Chance for Deep:
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false
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Chance for one army Center and one army Edge:
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false
|
Participants
Attacker
|
Experience Range:
|
25-10000000
|
Rating Range:
|
0-10000000
|
Defender
|
Experience Range:
|
25-10000000
|
Rating Range:
|
0-10000000
|