Operation/Raid
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The Raid is an operation used to steal units from another factory. Raids must be launched against factory worlds. This operation can be used to generate the RP necessary for Conquers.
Contents
Force Description
Army Composition
Attacker | Defender | ||
---|---|---|---|
BV Range | Any | Any | |
Meks Allowed | Unlimited | Unlimited | |
Vehicles Allowed | Unlimited | Unlimited | |
Infantry Allowed | Unlimited | Unlimited | |
Aeros Allowed | 0 | 0 |
Unit Restrictions
Attacker | Defender | ||
---|---|---|---|
Max Unit BV | Unlimited | Unlimited | |
Max Tonnage Per Unit | 100 | 100 | |
Minimum Walking MP | 0 | 0 | |
Mimumum Jumping MP | 0 | 0 | |
Maxiumum Jumping MP | Unlimited | Unlimited |
Operation Description
Valid Targets
- All but Solaris
Deployment
- Random Deployment
- Chance for Deep
- Chance for one army center and one army edge
Combatant Requirements
Attacker | Defender | ||
---|---|---|---|
Experience Range | 500 | Unlimited | |
Rating Range | Unlimited | Unlimited | |
Attack Range (LY) | 150 | ||
Target Planet Hold % | 0 | ||
Influence Cost | 0 |
Payout
Winner | Loser | Attacker | Defender | ||
---|---|---|---|---|---|
Base Land Exchange | |||||
Base C-Bill Payout | 100 | 500 | |||
Base Influence Payout | |||||
Base Experience Payout | 40 | 40 | |||
Reward Points Payout | 1 |
Base values are further modified by win or loss, unit losses and other various modifiers.
Operations
Operation Type | Operation | Description |
---|---|---|
Training | Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
Skirmish | Patrol | A basic combat operation with no land exchange or units taken |
Assault | Conquer | An attack used to take land. |
Pillage | Raid | An attack used to raid a factory world to capture a unit. |
Aero | There are no Aero operations this cycle |