Difference between revisions of "OperationNav"
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− | { | + | {| class="wikitable" |
− | | | + | ! style="text-align: center; font-weight: bold; width:10%" | Operation Type |
− | + | ! style="text-align: center; font-weight: bold; width:10%" | Operation | |
− | | | + | ! style="text-align: center; font-weight: bold; width:80%" | Description |
− | | | + | |- |
− | | | + | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Training'' |
− | + | | style="text-align: center;" | [[Operation/Ground Tutorial|Ground Tutorial]] | |
− | | | + | | | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
− | | | + | |- |
− | + | | style="text-align: center;" | [[Operation/Aero Tutorial|Aero Tutorial]] | |
− | + | | | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. | |
− | + | |- | |
− | + | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Incursion'' | |
− | | | + | | style="text-align: center;" | [[Operation/Drop Incursion|Drop Incursion]] |
− | | | + | | | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. |
− | + | |- | |
− | + | | style="text-align: center;" | [[Operation/Ground Incursion|Ground Incursion]] | |
− | + | | | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
− | | | + | |- |
− | | | + | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Assault'' |
− | + | | style="text-align: center;" | [[Operation/Drop Assault|Drop Assault]] | |
− | + | | | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations. | |
− | + | |- | |
− | + | | style="text-align: center;" | [[Operation/Ground Assault|Ground Assault]] | |
− | + | | | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
− | + | |- | |
− | + | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Capital Assault'' | |
− | + | | style="text-align: center;" | [[Operation/Capital Drop Assault|Capital Drop Assault]] | |
− | | | + | | | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. |
− | | | + | |- |
− | + | | style="text-align: center;" | [[Operation/Capital Ground Assault|Capital Ground Assault]] | |
− | + | | | An attack by 4 or more units, for capital worlds only. Requires the attacker hold at least 20 percent of the target planet. | |
− | + | |- | |
− | + | | rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery'' | |
− | + | | style="text-align: center;" | [[Operation/Counter-Piracy Incursion|Counter-Piracy Incursion]] | |
− | + | | | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
− | + | |- | |
− | + | | style="text-align: center;" | [[Operation/Counter-Piracy Assault|Counter-Piracy Assault]] | |
− | + | | | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
− | + | |- | |
− | | | + | | style="text-align: center;" | [[Operation/Pirate Foray|Pirate Foray]] |
− | | | + | | | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. |
− | + | |- | |
− | + | | style="text-align: center;" | [[Operation/Pirate Onslaught|Pirate Onslaught]] | |
− | + | | | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
− | + | |- | |
− | | | + | | rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero'' |
− | | | + | | style="text-align: center;" | [[Operation/Aero Sortie|Aero Sortie]] |
− | + | | | An aerospace-only attack of 2 or more aero units. | |
− | + | |- | |
− | + | | style="text-align: center;" | [[Operation/Pirate Sortie|Pirate Sortie]] | |
− | + | | | Aerospace-only attack of pirates involving 2 or more aero units. | |
− | + | |- | |
− | + | | style="text-align: center;" | [[Operation/Black Water Navy|Black Water Navy]] | |
− | | | + | | | Large-scale aero battle involving assault drop ships. |
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Latest revision as of 10:31, 14 February 2017
Operation Type | Operation | Description |
---|---|---|
Training | Ground Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
Aero Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. | |
Incursion | Drop Incursion | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. |
Ground Incursion | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
Assault | Drop Assault | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations. |
Ground Assault | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
Capital Assault | Capital Drop Assault | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. |
Capital Ground Assault | An attack by 4 or more units, for capital worlds only. Requires the attacker hold at least 20 percent of the target planet. | |
Periphery | Counter-Piracy Incursion | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. |
Counter-Piracy Assault | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Pirate Foray | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Pirate Onslaught | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Aero | Aero Sortie | An aerospace-only attack of 2 or more aero units. |
Pirate Sortie | Aerospace-only attack of pirates involving 2 or more aero units. | |
Black Water Navy | Large-scale aero battle involving assault drop ships. |