Difference between revisions of "Operation/Capital Drop Assault"
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− | Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/Drop Assault|Drop Assault]] is meant as an initial attack designed to secure a foothold on a planet in order to gain access to ground attack | + | Capital Assault [[Operations]] are high risk / high reward attacks that are only accessible to experienced players. A [[Operation/ Capital Drop Assault| Capital Drop Assault]] is meant as an initial attack designed to secure a foothold on a capital planet in order to gain access to the ground attack mission ([[Operation/Capital Ground Assault|Capital Ground Assault]]. The two capital assault operations are the only operations able to attack capital planets. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry. |
+ | Note: This is the only operation that must only be launched "offworld" as such if a team has no path to their own homeworld, they can only defend these missions. | ||
== Force Description == | == Force Description == |
Latest revision as of 12:41, 2 April 2017
Capital Assault Operations are high risk / high reward attacks that are only accessible to experienced players. A Capital Drop Assault is meant as an initial attack designed to secure a foothold on a capital planet in order to gain access to the ground attack mission (Capital Ground Assault. The two capital assault operations are the only operations able to attack capital planets. Due to the fact that units are being deployed via dropship, only Meks are available to the attacker, while the defender has unrestricted access to tanks and infantry.
Note: This is the only operation that must only be launched "offworld" as such if a team has no path to their own homeworld, they can only defend these missions.
Contents
Force Description
Army Composition
Attacker | Defender | ||
---|---|---|---|
BV Range | Unlimited | Unlimited | |
Meks Allowed | Unlimited | Unlimited | |
Vehicles Allowed | 0 | Unlimited | |
Infantry Allowed | 0 | Unlimited | |
Aeros Allowed | 0 | 0 |
Unit Restrictions
Attacker | Defender | ||
---|---|---|---|
Max Unit BV | Unlimited | Unlimited | |
Max Tonnage Per Unit | 100 | 100 | |
Minimum Walking MP | 0 | 0 | |
Mimumum Jumping MP | 0 | 0 | |
Maxiumum Jumping MP | Unlimited | Unlimited |
Operation Description
Valid Targets
- Capital Worlds only
Deployment
- Random Deployment
- Chance for Deep
- Chance for one army center and one army edge
Combatant Requirements
Attacker | Defender | ||
---|---|---|---|
Experience Range | 1500+ | 1500+ | |
Rating Range | 1525+ | 1525+ | |
Attack Range (LY) | 30 | ||
Target Planet Hold % | |||
Influence Cost | 90 |
Payout
Winner | Loser | Attacker | Defender | ||
---|---|---|---|---|---|
Land Exchange* | 15 | ||||
Base C-Bill Payout | 2400 | 2880 | |||
Base Influence Payout | 0 | 120 | |||
Base Experience Payout | 30 | 30 | |||
Winner Reward Points Payout | 2 | 1 |
Base values are further modified by win or loss, unit losses and other various modifiers.
*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.
Operations
Operation Type | Operation | Description |
---|---|---|
Training | Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
Skirmish | Patrol | A basic combat operation with no land exchange or units taken |
Assault | Conquer | An attack used to take land. |
Pillage | Raid | An attack used to raid a factory world to capture a unit. |
Aero | There are no Aero operations this cycle |