Difference between revisions of "Operations"

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m (Spork moved page Operation to Operations without leaving a redirect: I want to use Operation for a description of the MekWars concept, rather than a list of the MegaMekNET Operations)
 
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--[[User:Nastyogre|Nastyogre]] ([[User talk:Nastyogre|talk] Working on updating the ops. Please edit carefully while I am working on this. NOTE I am working on this again. Please let me know of any alterations. This page now contains all the file uploads, there is some finer detail to be added yet.]) 10:11, 23 June 2013 (PDT)
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Operation Types:
  
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'''''Training''''': Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.
  
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'''''Skirmishes''''': Operations with few campaign consequences.
  
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'''''Pillages''''': Operations used to steal components or units from another faction
  
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'''''Assaults''''': Major Attacks intended to conquer a planet.
  
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'''''Aero''''': Space attacks with only aero units that are worth half as much planetary hold percentage.
  
'''Tutorial:''' ([[Operation/Tutorial|details]]) - Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
  
 
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{{OperationTable}}
LITTLE THINGS
 
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Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit.
 
Force mod has been turned off.
 
Vehicle ops can now use upto 4 infantry of any type.
 
  
  
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'''! IMPORTANT NOTES !'''
 
'''! IMPORTANT NOTES !'''
1.) The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
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# Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
2.) Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
 
3.) To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.
 
4.) Counterattacks are disabled.
 
5.) Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
 
6.) Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
 
7.) ALL Games are Double Blind.
 
8.) Support Units do not count towards bv spread.
 

Latest revision as of 10:52, 6 May 2018

Operation Types:

Training: Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.

Skirmishes: Operations with few campaign consequences.

Pillages: Operations used to steal components or units from another faction

Assaults: Major Attacks intended to conquer a planet.

Aero: Space attacks with only aero units that are worth half as much planetary hold percentage.


Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle


Team Operations. have been removed due to lack of interest and confusion in peoples attack options.


! IMPORTANT NOTES !

  1. Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.