Difference between revisions of "Operation/Ground Incursion"

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P== Force Description ==
+
Incursion [[Operations]] are low risk / low reward attacks that are available to all players. A ground incursion is a larger-scale attack mission, that requires an established foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry.
==== Army Composition ====
 
{| width="80%"
 
|-
 
! colspan="4"| Attacker
 
|-
 
| BV Range:
 
| 0-100000000
 
  
| Maximum BV Spread:
 
| 400
 
  
|-
+
== Force Description ==
| Meks Allowed:
+
==== Army Composition ====
| true
 
 
 
| Mek Range:
 
| 0-10000000
 
  
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
| Vehicles Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | BV Range
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Vehicle Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-10000000
 
 
 
 
|-
 
|-
| Infantry Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:1Mek icon.png|72px]]
| true
+
| style="text-align: center; font-size:12pt;" | Meks Allowed
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Infantry Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-100000000
 
 
 
 
|-
 
|-
| Aeros Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:2Tank icon.png|72px]]
| false
+
| style="text-align: center; font-size:12pt;" | Vehicles Allowed
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Aeros Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-0
 
 
 
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:3Infantry icon.png|72px]]
 +
| style="text-align: center; font-size:12pt;" | Infantry Allowed
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
! colspan="4"| Defender
+
| style="text-align: center; font-size:12pt;height:20px;" | [[File:4Aero icon.png|72px]]
|-
+
| style="text-align: center; font-size:12pt;" | Aeros Allowed
| BV Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-10000000
+
| style="text-align: center; font-size:12pt;" | 0
 +
|}
  
| Maximum BV Spread:
+
==== Unit Restrictions ====
| 10000000
 
  
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 +
|-
 +
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Max Unit BV
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
| Meks Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Max Tonnage Per Unit
 
+
| style="text-align: center; font-size:12pt;" | 100
| Mek Range:
+
| style="text-align: center; font-size:12pt;" | 100
| 0-10000000
 
 
 
 
|-
 
|-
| Vehicles Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Minimum Walking MP
 
+
| style="text-align: center; font-size:12pt;" | 0
| Vehicle Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-10000000
 
 
 
 
|-
 
|-
| Infantry Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Mimumum Jumping MP
 
+
| style="text-align: center; font-size:12pt;" | 0
| Infantry Range:
+
| style="text-align: center; font-size:12pt;" | 0
| 0-10000000
 
 
 
 
|-
 
|-
| Aeros Allowed:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| false
+
| style="text-align: center; font-size:12pt;" | Maxiumum Jumping MP
 
+
| style="text-align: center; font-size:12pt;" | Unlimited
| Aeros Range:
+
| style="text-align: center; font-size:12pt;" | Unlimited
| 0-0
 
 
 
 
|-
 
|-
 
 
|}
 
|}
==== Unit Restrictions ====
 
{| width="80%"
 
|-
 
! colspan="8"| Attacker
 
|-
 
| Max Tonnage Per Unit:
 
| 100
 
  
| Minimum Walking MP:
+
== Operation Description ==
| 0
+
==== Valid Targets ====
 +
*Any Non-capital World
  
| Minimum Jumping MP:
+
==== Deployment ====
| 0
+
*Random Deployment
 
+
*Chance for Deep
| Maximum Jumping MP:
+
*Chance for one army center and one army edge
| 99
 
  
 +
==== Combatant Requirements ====
 +
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 +
|-
 +
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Experience Range
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Rating Range
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 +
| style="text-align: center; font-size:12pt;" | Unlimited
 
|-
 
|-
! colspan="8"| Defender
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Attack Range (LY)
 +
| style="text-align: center; font-size:12pt;" | 30
 +
| style="text-align: center; font-size:12pt;" |  
 
|-
 
|-
| Max Tonnage Per Unit:
+
| style="text-align: center; font-size:12pt;height:20px;" |  
| 100
+
| style="text-align: center; font-size:12pt;" | Target Planet Hold %
 
+
| style="text-align: center; font-size:12pt;" | 20
| Minimum Walking MP:
+
| style="text-align: center; font-size:12pt;" |  
| 0
 
 
 
| Minimum Jumping MP:
 
| 0
 
 
 
| Maximum Jumping MP:
 
| 99
 
 
 
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" |
|}
+
| style="text-align: center; font-size:12pt;" | Influence Cost
== Operation Description ==
+
| style="text-align: center; font-size:12pt;" | 30
==== Valid Targets ====
+
| style="text-align: center; font-size:12pt;" |  
{| width="80%"
 
| Only Non-Capital Worlds:
 
| false
 
 
 
| Only Non-Factory Worlds:
 
| false
 
 
 
 
|-
 
|-
| Only Factory Worlds:
 
| false
 
 
| Only Capital Worlds:
 
| false
 
 
 
|}
 
|}
==== Deployment ====
 
{| width="80%"
 
| Random:
 
| true
 
  
| Chance for Edge for both armies:
+
== Payout ==
| false
+
{| class="wikitable"
 +
! style="text-align: center; font-weight: bold; width: 75px; height:40px;" |
 +
! style="text-align: center; font-weight: bold; width: 40%" |
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Winner
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Loser
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker
 +
! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender
 
|-
 
|-
| Chance for Deep:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| true
+
| style="text-align: center; font-size:12pt;" | Land Exchange*
| Chance for one army Center and one army Edge:
+
| style="text-align: center; font-size:12pt;" | 11
| true
+
| style="text-align: center; font-size:12pt;" |
|}
+
| style="text-align: center; font-size:12pt;" |
==== Participants ====
+
| style="text-align: center; font-size:12pt;" |
{| width="80%"
 
 
|-
 
|-
! colspan="4"| Attacker
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Base C-Bill Payout
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" | 2000
 +
| style="text-align: center; font-size:12pt;" | 2000
 
|-
 
|-
| Experience Range:
+
| style="text-align: center; font-size:12pt;height:20px;" |
| 750-10000000
+
| style="text-align: center; font-size:12pt;" | Base Influence Payout
 
+
| style="text-align: center; font-size:12pt;" |
| Rating Range:
+
| style="text-align: center; font-size:12pt;" |
| 1525-10000000
+
| style="text-align: center; font-size:12pt;" | 0
 
+
| style="text-align: center; font-size:12pt;" | 50
 
|-
 
|-
 
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Base Experience Payout
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" | 30
 +
| style="text-align: center; font-size:12pt;" | 30
 
|-
 
|-
! colspan="4"| Defender
+
| style="text-align: center; font-size:12pt;height:20px;" |
 +
| style="text-align: center; font-size:12pt;" | Reward Points Payout
 +
| style="text-align: center; font-size:12pt;" | 2
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |
 +
| style="text-align: center; font-size:12pt;" |  
 
|-
 
|-
| Experience Range:
+
|}
| 750-10000000
 
  
| Rating Range:
+
Base values are further modified by win or loss, unit losses and other various modifiers.
| 1525-10000000
 
  
|-
+
<nowiki>*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.</nowiki>
 +
 
 +
== Operations ==
  
|}
+
{{OperationsNav}}

Latest revision as of 13:11, 15 February 2017

Incursion Operations are low risk / low reward attacks that are available to all players. A ground incursion is a larger-scale attack mission, that requires an established foothold to conduct. Thanks to a previously-established beachhead from previous missions, Ground Incursions and Ground Assaults allow for a wider range of units, including vehicles and infantry.


Force Description

Army Composition

Attacker Defender
BV Range Unlimited Unlimited
1Mek icon.png Meks Allowed Unlimited Unlimited
2Tank icon.png Vehicles Allowed Unlimited Unlimited
3Infantry icon.png Infantry Allowed Unlimited Unlimited
4Aero icon.png Aeros Allowed 0 0

Unit Restrictions

Attacker Defender
Max Unit BV Unlimited Unlimited
Max Tonnage Per Unit 100 100
Minimum Walking MP 0 0
Mimumum Jumping MP 0 0
Maxiumum Jumping MP Unlimited Unlimited

Operation Description

Valid Targets

  • Any Non-capital World

Deployment

  • Random Deployment
  • Chance for Deep
  • Chance for one army center and one army edge

Combatant Requirements

Attacker Defender
Experience Range Unlimited Unlimited
Rating Range Unlimited Unlimited
Attack Range (LY) 30
Target Planet Hold % 20
Influence Cost 30

Payout

Winner Loser Attacker Defender
Land Exchange* 11
Base C-Bill Payout 2000 2000
Base Influence Payout 0 50
Base Experience Payout 30 30
Reward Points Payout 2

Base values are further modified by win or loss, unit losses and other various modifiers.

*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.

Operations

Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle