Difference between revisions of "Operation/Ground Incursion"
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− | + | Incursion [[Operations]] are low risk / low reward attacks that are available to all players. A ground incursion is a larger-scale attack mission, that requires an established foothold to conduct. Thanks to a previously-established beachhead from previous missions, [[Operation/Ground Incursion|Ground Incursions]] and [[Operation/Ground Assault|Ground Assaults]] allow for a wider range of units, including vehicles and infantry. | |
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− | + | == Force Description == | |
− | + | ==== Army Composition ==== | |
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+ | {| class="wikitable" | ||
+ | ! style="text-align: center; font-weight: bold; width: 75px; height:40px;" | | ||
+ | ! style="text-align: center; font-weight: bold; width: 40%" | | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender | ||
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | BV Range |
− | + | | style="text-align: center; font-size:12pt;" | Unlimited | |
− | | | + | | style="text-align: center; font-size:12pt;" | Unlimited |
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | [[File:1Mek icon.png|72px]] |
− | | | + | | style="text-align: center; font-size:12pt;" | Meks Allowed |
− | + | | style="text-align: center; font-size:12pt;" | Unlimited | |
− | | | + | | style="text-align: center; font-size:12pt;" | Unlimited |
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | [[File:2Tank icon.png|72px]] |
− | | | + | | style="text-align: center; font-size:12pt;" | Vehicles Allowed |
− | + | | style="text-align: center; font-size:12pt;" | Unlimited | |
− | | | + | | style="text-align: center; font-size:12pt;" | Unlimited |
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− | + | | style="text-align: center; font-size:12pt;height:20px;" | [[File:3Infantry icon.png|72px]] | |
+ | | style="text-align: center; font-size:12pt;" | Infantry Allowed | ||
+ | | style="text-align: center; font-size:12pt;" | Unlimited | ||
+ | | style="text-align: center; font-size:12pt;" | Unlimited | ||
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− | + | | style="text-align: center; font-size:12pt;height:20px;" | [[File:4Aero icon.png|72px]] | |
− | |- | + | | style="text-align: center; font-size:12pt;" | Aeros Allowed |
− | | | + | | style="text-align: center; font-size:12pt;" | 0 |
− | | 0 | + | | style="text-align: center; font-size:12pt;" | 0 |
+ | |} | ||
− | + | ==== Unit Restrictions ==== | |
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+ | {| class="wikitable" | ||
+ | ! style="text-align: center; font-weight: bold; width: 75px; height:40px;" | | ||
+ | ! style="text-align: center; font-weight: bold; width: 40%" | | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender | ||
+ | |- | ||
+ | | style="text-align: center; font-size:12pt;height:20px;" | | ||
+ | | style="text-align: center; font-size:12pt;" | Max Unit BV | ||
+ | | style="text-align: center; font-size:12pt;" | Unlimited | ||
+ | | style="text-align: center; font-size:12pt;" | Unlimited | ||
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | Max Tonnage Per Unit |
− | + | | style="text-align: center; font-size:12pt;" | 100 | |
− | | | + | | style="text-align: center; font-size:12pt;" | 100 |
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | Minimum Walking MP |
− | + | | style="text-align: center; font-size:12pt;" | 0 | |
− | | | + | | style="text-align: center; font-size:12pt;" | 0 |
− | | 0 | ||
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | Mimumum Jumping MP |
− | + | | style="text-align: center; font-size:12pt;" | 0 | |
− | | | + | | style="text-align: center; font-size:12pt;" | 0 |
− | | 0 | ||
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | Maxiumum Jumping MP |
− | + | | style="text-align: center; font-size:12pt;" | Unlimited | |
− | | | + | | style="text-align: center; font-size:12pt;" | Unlimited |
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|} | |} | ||
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− | + | == Operation Description == | |
− | + | ==== Valid Targets ==== | |
+ | *Any Non-capital World | ||
− | + | ==== Deployment ==== | |
− | + | *Random Deployment | |
− | + | *Chance for Deep | |
− | + | *Chance for one army center and one army edge | |
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+ | ==== Combatant Requirements ==== | ||
+ | {| class="wikitable" | ||
+ | ! style="text-align: center; font-weight: bold; width: 75px; height:40px;" | | ||
+ | ! style="text-align: center; font-weight: bold; width: 40%" | | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender | ||
+ | |- | ||
+ | | style="text-align: center; font-size:12pt;height:20px;" | | ||
+ | | style="text-align: center; font-size:12pt;" | Experience Range | ||
+ | | style="text-align: center; font-size:12pt;" | Unlimited | ||
+ | | style="text-align: center; font-size:12pt;" | Unlimited | ||
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− | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
+ | | style="text-align: center; font-size:12pt;" | Rating Range | ||
+ | | style="text-align: center; font-size:12pt;" | Unlimited | ||
+ | | style="text-align: center; font-size:12pt;" | Unlimited | ||
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− | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
+ | | style="text-align: center; font-size:12pt;" | Attack Range (LY) | ||
+ | | style="text-align: center; font-size:12pt;" | 30 | ||
+ | | style="text-align: center; font-size:12pt;" | | ||
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | Target Planet Hold % |
− | + | | style="text-align: center; font-size:12pt;" | 20 | |
− | | | + | | style="text-align: center; font-size:12pt;" | |
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− | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
− | | | + | | style="text-align: center; font-size:12pt;" | Influence Cost |
− | + | | style="text-align: center; font-size:12pt;" | 30 | |
− | + | | style="text-align: center; font-size:12pt;" | | |
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|} | |} | ||
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− | | | + | == Payout == |
− | | | + | {| class="wikitable" |
+ | ! style="text-align: center; font-weight: bold; width: 75px; height:40px;" | | ||
+ | ! style="text-align: center; font-weight: bold; width: 40%" | | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Winner | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Loser | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Attacker | ||
+ | ! style="text-align: center; font-weight: bold; width: 200px; font-size:16pt;" | Defender | ||
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | Land Exchange* |
− | | | + | | style="text-align: center; font-size:12pt;" | 11 |
− | | | + | | style="text-align: center; font-size:12pt;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | |
− | + | | style="text-align: center; font-size:12pt;" | | |
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− | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
+ | | style="text-align: center; font-size:12pt;" | Base C-Bill Payout | ||
+ | | style="text-align: center; font-size:12pt;" | | ||
+ | | style="text-align: center; font-size:12pt;" | | ||
+ | | style="text-align: center; font-size:12pt;" | 2000 | ||
+ | | style="text-align: center; font-size:12pt;" | 2000 | ||
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− | | | + | | style="text-align: center; font-size:12pt;height:20px;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | Base Influence Payout |
− | + | | style="text-align: center; font-size:12pt;" | | |
− | | | + | | style="text-align: center; font-size:12pt;" | |
− | | | + | | style="text-align: center; font-size:12pt;" | 0 |
− | + | | style="text-align: center; font-size:12pt;" | 50 | |
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− | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
+ | | style="text-align: center; font-size:12pt;" | Base Experience Payout | ||
+ | | style="text-align: center; font-size:12pt;" | | ||
+ | | style="text-align: center; font-size:12pt;" | | ||
+ | | style="text-align: center; font-size:12pt;" | 30 | ||
+ | | style="text-align: center; font-size:12pt;" | 30 | ||
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− | + | | style="text-align: center; font-size:12pt;height:20px;" | | |
+ | | style="text-align: center; font-size:12pt;" | Reward Points Payout | ||
+ | | style="text-align: center; font-size:12pt;" | 2 | ||
+ | | style="text-align: center; font-size:12pt;" | | ||
+ | | style="text-align: center; font-size:12pt;" | | ||
+ | | style="text-align: center; font-size:12pt;" | | ||
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− | | | + | |} |
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− | + | Base values are further modified by win or loss, unit losses and other various modifiers. | |
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− | + | <nowiki>*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.</nowiki> | |
+ | |||
+ | == Operations == | ||
− | + | {{OperationsNav}} |
Latest revision as of 13:11, 15 February 2017
Incursion Operations are low risk / low reward attacks that are available to all players. A ground incursion is a larger-scale attack mission, that requires an established foothold to conduct. Thanks to a previously-established beachhead from previous missions, Ground Incursions and Ground Assaults allow for a wider range of units, including vehicles and infantry.
Contents
Force Description
Army Composition
Attacker | Defender | ||
---|---|---|---|
BV Range | Unlimited | Unlimited | |
Meks Allowed | Unlimited | Unlimited | |
Vehicles Allowed | Unlimited | Unlimited | |
Infantry Allowed | Unlimited | Unlimited | |
Aeros Allowed | 0 | 0 |
Unit Restrictions
Attacker | Defender | ||
---|---|---|---|
Max Unit BV | Unlimited | Unlimited | |
Max Tonnage Per Unit | 100 | 100 | |
Minimum Walking MP | 0 | 0 | |
Mimumum Jumping MP | 0 | 0 | |
Maxiumum Jumping MP | Unlimited | Unlimited |
Operation Description
Valid Targets
- Any Non-capital World
Deployment
- Random Deployment
- Chance for Deep
- Chance for one army center and one army edge
Combatant Requirements
Attacker | Defender | ||
---|---|---|---|
Experience Range | Unlimited | Unlimited | |
Rating Range | Unlimited | Unlimited | |
Attack Range (LY) | 30 | ||
Target Planet Hold % | 20 | ||
Influence Cost | 30 |
Payout
Winner | Loser | Attacker | Defender | ||
---|---|---|---|---|---|
Land Exchange* | 11 | ||||
Base C-Bill Payout | 2000 | 2000 | |||
Base Influence Payout | 0 | 50 | |||
Base Experience Payout | 30 | 30 | |||
Reward Points Payout | 2 |
Base values are further modified by win or loss, unit losses and other various modifiers.
*Land Exchange values based on a 4,000 BV battle and equal rating opponents. These can be more or less with higher/lower BV battles and differences in rating.
Operations
Operation Type | Operation | Description |
---|---|---|
Training | Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
Skirmish | Patrol | A basic combat operation with no land exchange or units taken |
Assault | Conquer | An attack used to take land. |
Pillage | Raid | An attack used to raid a factory world to capture a unit. |
Aero | There are no Aero operations this cycle |