Difference between revisions of "Solaris Training Company"

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(Added info on non-SOL players fighting tutorials.)
 
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* Solaris units are never damaged or destroyed. They are always repaired to full effectiveness after a fight, regardless of what happens in the fight.  
 
* Solaris units are never damaged or destroyed. They are always repaired to full effectiveness after a fight, regardless of what happens in the fight.  
 
* Solaris players get substantially reduced [[Resources|C-Bill]] payouts from their fights.  
 
* Solaris players get substantially reduced [[Resources|C-Bill]] payouts from their fights.  
* Solaris players can only play the tutorial operations, [[Ground Tutorial]] and [[Aero Tutorial]].
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* Solaris players can only play the tutorial operations, [[Operation/Ground Tutorial|Ground Tutorial]] and [[Operation/Aero Tutorial|Aero Tutorial]].
 
* Solaris players do not need to activate their armies in order to fight.  
 
* Solaris players do not need to activate their armies in order to fight.  
  
 
A player can leave Solaris after gaining 100 player experience, which takes 2-4 games depending on their performance. For more information, see [[Getting Started]].
 
A player can leave Solaris after gaining 100 player experience, which takes 2-4 games depending on their performance. For more information, see [[Getting Started]].
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Experienced players can fight against players in Solaris, and get several additional bonuses for doing so:
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* Units are not damaged or destroyed in tutorial matches, even for non-Solaris players.
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* You can attack from reserve, and do not need to go [[active]].
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* Being in a tutorial battle counts double for your faction's [[production]] compared to a normal battle.
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* [[Elo]] ratings are not changed by tutorial matches.
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* You still gain [[resources]] from the battle:
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** You gain XP as normal
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** Your pilots gain XP as normal(with no chance of death)
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** You gain C-Bills at a lower rate than a normal battle(but with no repair/replacement costs, so it's pure profit)
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** You earn some influence, regardless of who the attacker is, and attacking costs no influence.
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** You gain more RP than a typical match

Latest revision as of 14:10, 13 May 2017

The Solaris Training Company is the new player faction in MekWars, housing new players for a few games until they have sufficient experience with the software and the camapign setting to move into a permanent faction. Solaris players operate under substantially different rules than other players:

  • Solaris units are never damaged or destroyed. They are always repaired to full effectiveness after a fight, regardless of what happens in the fight.
  • Solaris players get substantially reduced C-Bill payouts from their fights.
  • Solaris players can only play the tutorial operations, Ground Tutorial and Aero Tutorial.
  • Solaris players do not need to activate their armies in order to fight.

A player can leave Solaris after gaining 100 player experience, which takes 2-4 games depending on their performance. For more information, see Getting Started.

Experienced players can fight against players in Solaris, and get several additional bonuses for doing so:

  • Units are not damaged or destroyed in tutorial matches, even for non-Solaris players.
  • You can attack from reserve, and do not need to go active.
  • Being in a tutorial battle counts double for your faction's production compared to a normal battle.
  • Elo ratings are not changed by tutorial matches.
  • You still gain resources from the battle:
    • You gain XP as normal
    • Your pilots gain XP as normal(with no chance of death)
    • You gain C-Bills at a lower rate than a normal battle(but with no repair/replacement costs, so it's pure profit)
    • You earn some influence, regardless of who the attacker is, and attacking costs no influence.
    • You gain more RP than a typical match