Difference between revisions of "Solaris Training Company"
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* Solaris units are never damaged or destroyed. They are always repaired to full effectiveness after a fight, regardless of what happens in the fight. | * Solaris units are never damaged or destroyed. They are always repaired to full effectiveness after a fight, regardless of what happens in the fight. | ||
* Solaris players get substantially reduced [[Resources|C-Bill]] payouts from their fights. | * Solaris players get substantially reduced [[Resources|C-Bill]] payouts from their fights. | ||
− | * Solaris players can only play the tutorial operations, [[Ground Tutorial]] and [[Aero Tutorial]]. | + | * Solaris players can only play the tutorial operations, [[Operation/Ground Tutorial|Ground Tutorial]] and [[Operation/Aero Tutorial|Aero Tutorial]]. |
* Solaris players do not need to activate their armies in order to fight. | * Solaris players do not need to activate their armies in order to fight. | ||
A player can leave Solaris after gaining 100 player experience, which takes 2-4 games depending on their performance. For more information, see [[Getting Started]]. | A player can leave Solaris after gaining 100 player experience, which takes 2-4 games depending on their performance. For more information, see [[Getting Started]]. | ||
+ | |||
+ | Experienced players can fight against players in Solaris, and get several additional bonuses for doing so: | ||
+ | * Units are not damaged or destroyed in tutorial matches, even for non-Solaris players. | ||
+ | * You can attack from reserve, and do not need to go [[active]]. | ||
+ | * Being in a tutorial battle counts double for your faction's [[production]] compared to a normal battle. | ||
+ | * [[Elo]] ratings are not changed by tutorial matches. | ||
+ | * You still gain [[resources]] from the battle: | ||
+ | ** You gain XP as normal | ||
+ | ** Your pilots gain XP as normal(with no chance of death) | ||
+ | ** You gain C-Bills at a lower rate than a normal battle(but with no repair/replacement costs, so it's pure profit) | ||
+ | ** You earn some influence, regardless of who the attacker is, and attacking costs no influence. | ||
+ | ** You gain more RP than a typical match |
Latest revision as of 14:10, 13 May 2017
The Solaris Training Company is the new player faction in MekWars, housing new players for a few games until they have sufficient experience with the software and the camapign setting to move into a permanent faction. Solaris players operate under substantially different rules than other players:
- Solaris units are never damaged or destroyed. They are always repaired to full effectiveness after a fight, regardless of what happens in the fight.
- Solaris players get substantially reduced C-Bill payouts from their fights.
- Solaris players can only play the tutorial operations, Ground Tutorial and Aero Tutorial.
- Solaris players do not need to activate their armies in order to fight.
A player can leave Solaris after gaining 100 player experience, which takes 2-4 games depending on their performance. For more information, see Getting Started.
Experienced players can fight against players in Solaris, and get several additional bonuses for doing so:
- Units are not damaged or destroyed in tutorial matches, even for non-Solaris players.
- You can attack from reserve, and do not need to go active.
- Being in a tutorial battle counts double for your faction's production compared to a normal battle.
- Elo ratings are not changed by tutorial matches.
- You still gain resources from the battle:
- You gain XP as normal
- Your pilots gain XP as normal(with no chance of death)
- You gain C-Bills at a lower rate than a normal battle(but with no repair/replacement costs, so it's pure profit)
- You earn some influence, regardless of who the attacker is, and attacking costs no influence.
- You gain more RP than a typical match