Difference between revisions of "Operation/Assassination"
(Created page with " See all operations '''Summary:Tutorial''' Armies legal for attacking tutorials have 1000-7000 total BV, have at least 4 non-infantry units and no more than ...") |
|||
Line 1: | Line 1: | ||
[[Operations | See all operations]] | [[Operations | See all operations]] | ||
+ | Operation Description: Assassination is an operation that has an alternative victory option. Most operations are won when the enemy is reduced to a certain % of their BV and a particular ratio of BV is achieved between opponents. Assassination requires the designation of a commander, all armies in mechwars require this for active operations. If a player's commander unit is destroyed or flees the battlefield, that player automatically loses the game, regardless of the BV ration or strategic position. This does allow for "ties" more readily that other operations. If this is the case, players are required to reload a previous save and roll for a victor. The Mekwars client does not currently handle ties between players successfully. | ||
− | |||
− | |||
− | |||
Line 13: | Line 11: | ||
|- | |- | ||
| BV Range: | | BV Range: | ||
− | | | + | | 0-100000000 |
| Maximum BV Spread: | | Maximum BV Spread: | ||
− | | | + | | 400 |
|- | |- | ||
Line 30: | Line 28: | ||
| Vehicle Range: | | Vehicle Range: | ||
− | | 0- | + | | 0-10000000 |
|- | |- | ||
| Infantry Allowed: | | Infantry Allowed: | ||
− | | | + | | false |
| Infantry Range: | | Infantry Range: | ||
− | | 0- | + | | 0-10000000 |
|- | |- | ||
| Aeros Allowed: | | Aeros Allowed: | ||
− | | | + | | false |
| Aeros Range: | | Aeros Range: | ||
Line 55: | Line 53: | ||
| Maximum BV Spread: | | Maximum BV Spread: | ||
− | | | + | | 10000000 |
|- | |- | ||
Line 76: | Line 74: | ||
| Infantry Range: | | Infantry Range: | ||
− | | 0- | + | | 0-1000000000 |
|- | |- | ||
| Aeros Allowed: | | Aeros Allowed: | ||
− | | | + | | false |
| Aeros Range: | | Aeros Range: | ||
Line 97: | Line 95: | ||
| Minimum Walking MP: | | Minimum Walking MP: | ||
− | | | + | | 4 |
| Minimum Jumping MP: | | Minimum Jumping MP: | ||
Line 151: | Line 149: | ||
|- | |- | ||
| Chance for Deep: | | Chance for Deep: | ||
− | | | + | | false |
| Chance for one army Center and one army Edge: | | Chance for one army Center and one army Edge: | ||
− | | | + | | false |
|} | |} | ||
==== Participants ==== | ==== Participants ==== | ||
Line 161: | Line 159: | ||
|- | |- | ||
| Experience Range: | | Experience Range: | ||
− | | | + | | 25-10000000 |
| Rating Range: | | Rating Range: | ||
Line 172: | Line 170: | ||
|- | |- | ||
| Experience Range: | | Experience Range: | ||
− | | | + | | 25-10000000 |
| Rating Range: | | Rating Range: |
Latest revision as of 07:48, 13 September 2016
See all operations Operation Description: Assassination is an operation that has an alternative victory option. Most operations are won when the enemy is reduced to a certain % of their BV and a particular ratio of BV is achieved between opponents. Assassination requires the designation of a commander, all armies in mechwars require this for active operations. If a player's commander unit is destroyed or flees the battlefield, that player automatically loses the game, regardless of the BV ration or strategic position. This does allow for "ties" more readily that other operations. If this is the case, players are required to reload a previous save and roll for a victor. The Mekwars client does not currently handle ties between players successfully.
Contents
Force Description
Army Composition
Attacker | |||
---|---|---|---|
BV Range: | 0-100000000 | Maximum BV Spread: | 400 |
Meks Allowed: | true | Mek Range: | 0-10000000 |
Vehicles Allowed: | true | Vehicle Range: | 0-10000000 |
Infantry Allowed: | false | Infantry Range: | 0-10000000 |
Aeros Allowed: | false | Aeros Range: | 0-0 |
Defender | |||
BV Range: | 0-10000000 | Maximum BV Spread: | 10000000 |
Meks Allowed: | true | Mek Range: | 0-10000000 |
Vehicles Allowed: | true | Vehicle Range: | 0-10000000 |
Infantry Allowed: | true | Infantry Range: | 0-1000000000 |
Aeros Allowed: | false | Aeros Range: | 0-0 |
Unit Restrictions
Attacker | |||||||
---|---|---|---|---|---|---|---|
Max Tonnage Per Unit: | 100 | Minimum Walking MP: | 4 | Minimum Jumping MP: | 0 | Maximum Jumping MP: | 99 |
Defender | |||||||
Max Tonnage Per Unit: | 100 | Minimum Walking MP: | 0 | Minimum Jumping MP: | 0 | Maximum Jumping MP: | 99 |
Operation Description
Valid Targets
Only Non-Capital Worlds: | false | Only Non-Factory Worlds: | false |
Only Factory Worlds: | false | Only Capital Worlds: | false |
Deployment
Random: | true | Chance for Edge for both armies: | false |
Chance for Deep: | false | Chance for one army Center and one army Edge: | false |
Participants
Attacker | |||
---|---|---|---|
Experience Range: | 25-10000000 | Rating Range: | 0-10000000 |
Defender | |||
Experience Range: | 25-10000000 | Rating Range: | 0-10000000 |