Difference between revisions of "Operations"
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| style="text-align: center;" | [[Operation/Ground Assault|Ground Assault]] | | style="text-align: center;" | [[Operation/Ground Assault|Ground Assault]] | ||
| | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | | | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | ||
+ | |- | ||
+ | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Capital Assault'' | ||
+ | | style="text-align: center;" | [[Operation/Capital Drop Assault|Capital Drop Assault]] | ||
+ | | | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations. | ||
+ | |- | ||
+ | | style="text-align: center;" | [[Operation/Capital Ground Assault|Capital Ground Assault]] | ||
+ | | | An attack by 4 or more units, for capital worlds only. Requires the attacker hold at least 20 percent of the target planet. | ||
|- | |- | ||
| rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery'' | | rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery'' |
Revision as of 09:35, 14 February 2017
Operation Types:
Training: Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet.
Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles.
Periphery: Specific attacks when one player is from the Periphery faction.
Aero: Space attacks with only aero units that are worth half as much planetary hold percentage.
Operation Type | Operation | Description |
---|---|---|
Training | Ground Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
Aero Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. | |
Incursion | Drop Incursion | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. |
Ground Incursion | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
Assault | Drop Assault | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations. |
Ground Assault | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
Capital Assault | Capital Drop Assault | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations. |
Capital Ground Assault | An attack by 4 or more units, for capital worlds only. Requires the attacker hold at least 20 percent of the target planet. | |
Periphery | Counter-Piracy Incursion | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. |
Counter-Piracy Assault | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Pirate Foray | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Pirate Onslaught | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Aero | Aero Sortie | An aerospace-only attack of 2 or more aero units. |
Pirate Sortie | Aerospace-only attack of pirates involving 2 or more aero units. | |
Black Water Navy | Large-scale aero battle involving assault drop ships. |
LITTLE THINGS
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit. Force mod has been turned off. Vehicle ops can now use upto 4 infantry of any type.
Team Operations. have been removed due to lack of interest and confusion in peoples attack options.
! IMPORTANT NOTES !
- The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
- Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
- To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.
- Counterattacks are disabled.
- Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
- Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
- ALL Games are Double Blind.
- Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.