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| '''''Aero''''': Space attacks with only aero units that are worth half as much planetary hold percentage. | | '''''Aero''''': Space attacks with only aero units that are worth half as much planetary hold percentage. |
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− | {| class="wikitable"
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− | ! style="text-align: center; font-weight: bold; width:10%" | Operation Type
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− | ! style="text-align: center; font-weight: bold; width:10%" | Operation
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− | ! style="text-align: center; font-weight: bold; width:80%" | Description
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− | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Training''
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− | | style="text-align: center;" | [[Operation/Ground Tutorial|Ground Tutorial]]
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− | | | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
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− | | style="text-align: center;" | [[Operation/Aero Tutorial|Aero Tutorial]]
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− | | | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
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− | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Incursion''
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− | | style="text-align: center;" | [[Operation/Drop Incursion|Drop Incursion]]
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− | | | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
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− | | style="text-align: center;" | [[Operation/Ground Incursion|Ground Incursion]]
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− | | | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
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− | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Assault''
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− | | style="text-align: center;" | [[Operation/Drop Assault|Drop Assault]]
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− | | | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
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− | |-
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− | | style="text-align: center;" | [[Operation/Ground Assault|Ground Assault]]
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− | | | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
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− | | rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Capital Assault''
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− | | style="text-align: center;" | [[Operation/Capital Drop Assault|Capital Drop Assault]]
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− | | | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land.
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− | | style="text-align: center;" | [[Operation/Capital Ground Assault|Capital Ground Assault]]
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− | | | An attack by 4 or more units, for capital worlds only. Requires the attacker hold at least 20 percent of the target planet.
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− | | rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery''
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− | | style="text-align: center;" | [[Operation/Counter-Piracy Incursion|Counter-Piracy Incursion]]
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− | | | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
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− | | style="text-align: center;" | [[Operation/Counter-Piracy Assault|Counter-Piracy Assault]]
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− | | | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
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− | | style="text-align: center;" | [[Operation/Pirate Foray|Pirate Foray]]
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− | | | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
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− | | style="text-align: center;" | [[Operation/Pirate Onslaught|Pirate Onslaught]]
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− | | | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
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− | | rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''
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− | | style="text-align: center;" | [[Operation/Aero Sortie|Aero Sortie]]
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− | | | An aerospace-only attack of 2 or more aero units.
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− | | style="text-align: center;" | [[Operation/Pirate Sortie|Pirate Sortie]]
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− | | | Aerospace-only attack of pirates involving 2 or more aero units.
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− | | style="text-align: center;" | [[Operation/Black Water Navy|Black Water Navy]]
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− | | | Large-scale aero battle involving assault drop ships.
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− | |}
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| + | {{OperationNav}} |
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Operation Types:
Training: Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet.
Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles.
Periphery: Specific attacks when one player is from the Periphery faction.
Aero: Space attacks with only aero units that are worth half as much planetary hold percentage.
Operation Type
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Operation
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Description
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Training
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Tutorial
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Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
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Skirmish
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Patrol
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A basic combat operation with no land exchange or units taken
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Assault
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Conquer
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An attack used to take land.
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Pillage
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Raid
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An attack used to raid a factory world to capture a unit.
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Aero
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There are no Aero operations this cycle
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LITTLE THINGS
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit.
Force mod has been turned off.
Vehicle ops can now use upto 4 infantry of any type.
Team Operations. have been removed due to lack of interest and confusion in peoples attack options.
! IMPORTANT NOTES !
- The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
- Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
- To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.
- Counterattacks are disabled.
- Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
- Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
- ALL Games are Double Blind.
- Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.