Difference between revisions of "Template:OperationTable"

From MMNet Wiki
Jump to navigation Jump to search
Line 34: Line 34:
 
| rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery''
 
| rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery''
 
| style="text-align: center;" | [[Operation/Counter-Piracy Incursion|Counter-Piracy Incursion]]
 
| style="text-align: center;" | [[Operation/Counter-Piracy Incursion|Counter-Piracy Incursion]]
|  | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  
+
|  | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.  
 
|-
 
|-
 
| style="text-align: center;" | [[Operation/Counter-Piracy Assault|Counter-Piracy Assault]]
 
| style="text-align: center;" | [[Operation/Counter-Piracy Assault|Counter-Piracy Assault]]
|  | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
+
|  | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.  
 
|-
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Foray|Pirate Foray]]
 
| style="text-align: center;" | [[Operation/Pirate Foray|Pirate Foray]]
|  | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.  
+
|  | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.  
 
|-
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Onslaught|Pirate Onslaught]]
 
| style="text-align: center;" | [[Operation/Pirate Onslaught|Pirate Onslaught]]
|  | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
+
|  | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.
 
|-
 
|-
 
| rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''
 
| rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''

Revision as of 10:13, 15 February 2017

Operation Type Operation Description
Training Ground Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Aero Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Incursion Drop Incursion An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
Ground Incursion An attack by 4 or more units. Requires the attacker to have at least some foothold on the planet.
Assault Drop Assault An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
Ground Assault An attack by 4 or more units. Requires the attacker to have at least some foothold on the planet.
Capital Assault Capital Drop Assault An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land.
Capital Ground Assault An attack by 4 or more units, for capital worlds only. Requires the attacker to have at least some foothold on the planet.
Periphery Counter-Piracy Incursion The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.
Counter-Piracy Assault The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.
Pirate Foray The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.
Pirate Onslaught The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.
Aero Aero Sortie An aerospace-only attack of 2 or more aero units.
Pirate Sortie Aerospace-only attack of pirates involving 2 or more aero units.
Black Water Navy Large-scale aero battle involving assault drop ships.