Difference between revisions of "Operation/Assassination"

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(Created page with " See all operations '''Summary:Tutorial''' Armies legal for attacking tutorials have 1000-7000 total BV, have at least 4 non-infantry units and no more than ...")
 
 
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[[Operations | See all operations]]
 
[[Operations | See all operations]]
 +
Operation Description: Assassination is an operation that has an alternative victory option. Most operations are won when the enemy is reduced to a certain % of their BV and a particular ratio of BV is achieved between opponents. Assassination requires the designation of a commander, all armies in mechwars require this for active operations. If a player's commander unit is destroyed or flees the battlefield, that player automatically loses the game, regardless of the BV ration or strategic position. This does allow for "ties" more readily that other operations. If this is the case, players are required to reload a previous save and roll for a victor. The Mekwars client does not currently handle ties between players successfully.
  
'''Summary:Tutorial'''
 
 
Armies legal for attacking tutorials have 1000-7000 total BV, have at least 4 non-infantry units and no more than 4 vehicles and 1 Infantry Platoons. Tutorials can only be launched against SOL, meks aren't lost in them and they only pay a few hundred cbills to the involved players. Meks and Vees can be mixed, there is no minimum amount of meks or Vees.
 
  
  
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|-
 
|-
 
| BV Range:
 
| BV Range:
| 1000-7000
+
| 0-100000000
  
 
| Maximum BV Spread:
 
| Maximum BV Spread:
| 600
+
| 400
  
 
|-
 
|-
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| Vehicle Range:
 
| Vehicle Range:
| 0-4
+
| 0-10000000
  
 
|-
 
|-
 
| Infantry Allowed:
 
| Infantry Allowed:
| true
+
| false
  
 
| Infantry Range:
 
| Infantry Range:
| 0-1
+
| 0-10000000
  
 
|-
 
|-
 
| Aeros Allowed:
 
| Aeros Allowed:
| true
+
| false
  
 
| Aeros Range:
 
| Aeros Range:
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| Maximum BV Spread:
 
| Maximum BV Spread:
| 600
+
| 10000000
  
 
|-
 
|-
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| Infantry Range:
 
| Infantry Range:
| 0-2
+
| 0-1000000000
  
 
|-
 
|-
 
| Aeros Allowed:
 
| Aeros Allowed:
| true
+
| false
  
 
| Aeros Range:
 
| Aeros Range:
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| Minimum Walking MP:
 
| Minimum Walking MP:
| 0
+
| 4
  
 
| Minimum Jumping MP:
 
| Minimum Jumping MP:
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|-
 
|-
 
| Chance for Deep:
 
| Chance for Deep:
| true
+
| false
 
| Chance for one army Center and one army Edge:
 
| Chance for one army Center and one army Edge:
| true
+
| false
 
|}
 
|}
 
==== Participants ====
 
==== Participants ====
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|-
 
|-
 
| Experience Range:
 
| Experience Range:
| 0-10000000
+
| 25-10000000
  
 
| Rating Range:
 
| Rating Range:
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|-
 
|-
 
| Experience Range:
 
| Experience Range:
| 0-10000000
+
| 25-10000000
  
 
| Rating Range:
 
| Rating Range:

Latest revision as of 07:48, 13 September 2016

See all operations Operation Description: Assassination is an operation that has an alternative victory option. Most operations are won when the enemy is reduced to a certain % of their BV and a particular ratio of BV is achieved between opponents. Assassination requires the designation of a commander, all armies in mechwars require this for active operations. If a player's commander unit is destroyed or flees the battlefield, that player automatically loses the game, regardless of the BV ration or strategic position. This does allow for "ties" more readily that other operations. If this is the case, players are required to reload a previous save and roll for a victor. The Mekwars client does not currently handle ties between players successfully.


Force Description

Army Composition

Attacker
BV Range: 0-100000000 Maximum BV Spread: 400
Meks Allowed: true Mek Range: 0-10000000
Vehicles Allowed: true Vehicle Range: 0-10000000
Infantry Allowed: false Infantry Range: 0-10000000
Aeros Allowed: false Aeros Range: 0-0
Defender
BV Range: 0-10000000 Maximum BV Spread: 10000000
Meks Allowed: true Mek Range: 0-10000000
Vehicles Allowed: true Vehicle Range: 0-10000000
Infantry Allowed: true Infantry Range: 0-1000000000
Aeros Allowed: false Aeros Range: 0-0

Unit Restrictions

Attacker
Max Tonnage Per Unit: 100 Minimum Walking MP: 4 Minimum Jumping MP: 0 Maximum Jumping MP: 99
Defender
Max Tonnage Per Unit: 100 Minimum Walking MP: 0 Minimum Jumping MP: 0 Maximum Jumping MP: 99

Operation Description

Valid Targets

Only Non-Capital Worlds: false Only Non-Factory Worlds: false
Only Factory Worlds: false Only Capital Worlds: false

Deployment

Random: true Chance for Edge for both armies: false
Chance for Deep: false Chance for one army Center and one army Edge: false

Participants

Attacker
Experience Range: 25-10000000 Rating Range: 0-10000000
Defender
Experience Range: 25-10000000 Rating Range: 0-10000000