Difference between revisions of "Operations"
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Revision as of 10:33, 14 February 2017
Operation Types:
Training: Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet.
Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles.
Periphery: Specific attacks when one player is from the Periphery faction.
Aero: Space attacks with only aero units that are worth half as much planetary hold percentage.
Operation Type | Operation | Description |
---|---|---|
Training | Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
Skirmish | Patrol | A basic combat operation with no land exchange or units taken |
Assault | Conquer | An attack used to take land. |
Pillage | Raid | An attack used to raid a factory world to capture a unit. |
Aero | There are no Aero operations this cycle |
LITTLE THINGS
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit. Force mod has been turned off. Vehicle ops can now use upto 4 infantry of any type.
Team Operations. have been removed due to lack of interest and confusion in peoples attack options.
! IMPORTANT NOTES !
- The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
- Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
- To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.
- Counterattacks are disabled.
- Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
- Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
- ALL Games are Double Blind.
- Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.