Difference between revisions of "Template:OperationTable"

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! style="text-align: center; font-weight: bold; width:10%" | Operation Type
 
! style="text-align: center; font-weight: bold; width:10%" | Operation Type
 
! style="text-align: center; font-weight: bold; width:10%" | Operation
 
! style="text-align: center; font-weight: bold; width:10%" | Operation

Revision as of 10:50, 14 February 2017

Operation Type Operation Description
Training Ground Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Aero Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Incursion Drop Incursion An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
Ground Incursion An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
Assault Drop Assault An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
Ground Assault An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
Capital Assault Capital Drop Assault An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land.
Capital Ground Assault An attack by 4 or more units, for capital worlds only. Requires the attacker hold at least 20 percent of the target planet.
Periphery Counter-Piracy Incursion The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Counter-Piracy Assault The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Pirate Foray The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Pirate Onslaught The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Aero Aero Sortie An aerospace-only attack of 2 or more aero units.
Pirate Sortie Aerospace-only attack of pirates involving 2 or more aero units.
Black Water Navy Large-scale aero battle involving assault drop ships.