Difference between revisions of "Template:OperationTable"
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! style="text-align: center; font-weight: bold; width:10%" | Operation Type | ! style="text-align: center; font-weight: bold; width:10%" | Operation Type | ||
! style="text-align: center; font-weight: bold; width:10%" | Operation | ! style="text-align: center; font-weight: bold; width:10%" | Operation |
Revision as of 10:50, 14 February 2017
Operation Type | Operation | Description |
---|---|---|
Training | Ground Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
Aero Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. | |
Incursion | Drop Incursion | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. |
Ground Incursion | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
Assault | Drop Assault | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations. |
Ground Assault | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
Capital Assault | Capital Drop Assault | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. |
Capital Ground Assault | An attack by 4 or more units, for capital worlds only. Requires the attacker hold at least 20 percent of the target planet. | |
Periphery | Counter-Piracy Incursion | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. |
Counter-Piracy Assault | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Pirate Foray | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Pirate Onslaught | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Aero | Aero Sortie | An aerospace-only attack of 2 or more aero units. |
Pirate Sortie | Aerospace-only attack of pirates involving 2 or more aero units. | |
Black Water Navy | Large-scale aero battle involving assault drop ships. |