Difference between revisions of "Template:OperationTable"

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|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
|  | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
 
|-
 
|-
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Incursion''
+
| rowspan="1" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Skirmish''
| style="text-align: center;" | [[Operation/Drop Incursion|Drop Incursion]]
+
| style="text-align: center;" | [[Operation/Skirmish|Skirmish]]
|  | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
+
|  | An attack by 4 Mechs/Vehicles infantry is  allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Skirmishes are required to allow Assault operations.
 
|-
 
|-
| style="text-align: center;" | [[Operation/Ground Incursion|Ground Incursion]]
+
| rowspan="1" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Assault''
|  | An attack by 4 or more units. Requires the attacker to have at least some foothold on the planet.
+
| style="text-align: center;" | [[Operation/Assault|Assault]]
 +
|  | An attack by 4 Mechs/Vehicles infantry is  allowed. Used to take a significant portion of the land. Requires the attacker to have at least some foothold on the planet.
 
|-
 
|-
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Assault''
+
| rowspan="1" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Pillage''
| style="text-align: center;" | [[Operation/Drop Assault|Drop Assault]]
+
| style="text-align: center;" | [[Operation/Pillage|Pillage]]
|  | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
+
|  | An attack by 4 Mechs/Vehicles infantry is allowed. Used to raid a factory world to capture a unit.   
|-
 
| style="text-align: center;" | [[Operation/Ground Assault|Ground Assault]]
 
|  | An attack by 4 or more units.  Requires the attacker to have at least some foothold on the planet.
 
|-
 
| rowspan="2" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Capital Assault''
 
| style="text-align: center;" | [[Operation/Capital Drop Assault|Capital Drop Assault]]
 
|  | An attack by 4 meks or more, for capital worlds only. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land.
 
|-
 
| style="text-align: center;" | [[Operation/Capital Ground Assault|Capital Ground Assault]]
 
|  | An attack by 4 or more units, for capital worlds only.  Requires the attacker to have at least some foothold on the planet.
 
|-
 
| rowspan="4" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Periphery''
 
| style="text-align: center;" | [[Operation/Counter-Piracy Incursion|Counter-Piracy Incursion]]
 
|  | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.
 
|-
 
| style="text-align: center;" | [[Operation/Counter-Piracy Assault|Counter-Piracy Assault]]
 
|  | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Foray|Pirate Foray]]
 
|  | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.  
 
|-
 
| style="text-align: center;" | [[Operation/Pirate Onslaught|Pirate Onslaught]]
 
| | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Minimum of 4 minimum units.
 
 
|-
 
|-
 
| rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''
 
| rowspan="3" style="text-align: center; font-weight: bold; font-size:10pt;" | ''Aero''

Revision as of 10:22, 24 July 2017

Operation Type Operation Description
Training Ground Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Aero Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Skirmish An attack by 4 Mechs/Vehicles infantry is allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Skirmishes are required to allow Assault operations.
Assault Assault An attack by 4 Mechs/Vehicles infantry is allowed. Used to take a significant portion of the land. Requires the attacker to have at least some foothold on the planet.
Pillage Pillage An attack by 4 Mechs/Vehicles infantry is allowed. Used to raid a factory world to capture a unit.
Aero Aero Sortie An aerospace-only attack of 2 or more aero units.
Pirate Sortie Aerospace-only attack of pirates involving 2 or more aero units.
Black Water Navy Large-scale aero battle involving assault drop ships.