Difference between revisions of "Operations"

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'''''Training''''': Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.
 
'''''Training''''': Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.
  
'''''Skimish''''': Initial attacks on planet and low level skirmishes to slowly gain control of the planet.
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'''''Skirmishes''''': Operations with few campaign consequences.
  
'''''Assaults''''': Major Attacks intended to conquer a planet in 2 or 3 major battles.
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'''''Pillages''''': Operations used to steal components or units from another faction
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'''''Assaults''''': Major Attacks intended to conquer a planet.
  
 
'''''Aero''''': Space attacks with only aero units that are worth half as much planetary hold percentage.
 
'''''Aero''''': Space attacks with only aero units that are worth half as much planetary hold percentage.

Revision as of 10:50, 6 May 2018

Operation Types:

Training: Training missions to help players practice with no losses to their hangar and for new players to gain experience to graduate from Solaris and join a campaign faction.

Skirmishes: Operations with few campaign consequences.

Pillages: Operations used to steal components or units from another faction

Assaults: Major Attacks intended to conquer a planet.

Aero: Space attacks with only aero units that are worth half as much planetary hold percentage.


Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle



LITTLE THINGS


Scrapping expensive. Scrapping is 2x the cost of a unit, donating is disabled. Force mod has been turned off. Vehicle ops can now use up to 4 infantry of any type.


Team Operations. have been removed due to lack of interest and confusion in peoples attack options.


! IMPORTANT NOTES !

  1. The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
  2. Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
  3. Counterattacks are disabled.
  4. Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
  5. Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
  6. ALL Games are Double Blind.
  7. Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.