Operation/Conquer

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The Conquer operation is used to take land from another faction. It requires the use of RPs, but does not generate any. Thus, a player cannot only run Conquers, but must play other operations to generate the needed RPs.

Force Description

Army Composition

Attacker Defender
BV Range Any Any
1Mek icon.png Meks Allowed Unlimited Unlimited
2Tank icon.png Vehicles Allowed Unlimited Unlimited
3Infantry icon.png Infantry Allowed Unlimited Unlimited
4Aero icon.png Aeros Allowed 0 0

Unit Restrictions

Attacker Defender
Max Unit BV Unlimited Unlimited
Max Tonnage Per Unit 100 100
Minimum Walking MP 0 0
Mimumum Jumping MP 0 0
Maxiumum Jumping MP Unlimited Unlimited

Operation Description

Valid Targets

  • All but Solaris

Deployment

  • Random Deployment
  • Chance for Deep
  • Chance for one army center and one army edge

Combatant Requirements

Attacker Defender
Experience Range 1000+ 1000+
Rating Range 1475+ 1475+
Attack Range (LY) 100
Target Planet Hold % 0
RP Cost 2

Payout

Winner Loser Attacker Defender
Base Land Exchange 10
Base C-Bill Payout 600 800
Base Influence Payout
Base Experience Payout 30 30
Reward Points Payout

Base values are further modified by win or loss, unit losses and other various modifiers.

Operations

Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Skirmish Patrol A basic combat operation with no land exchange or units taken
Assault Conquer An attack used to take land.
Pillage Raid An attack used to raid a factory world to capture a unit.
Aero There are no Aero operations this cycle