Difference between revisions of "Operations"

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Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet
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Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles
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! style="text-align: center; font-weight: bold; width:10%" | Operation Type
 
! style="text-align: center; font-weight: bold; width:10%" | Operation Type

Revision as of 19:56, 8 February 2017

Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles

Operation Type Operation Description
Training Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
Aero Tutorial Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction.
N/A Assassination An attack that focuses on killing the enemy commander. Victory can be achieved through the normal means (destruction of the enemy) or destruction of the enemy army commander.
Incursion Drop Incursion An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations.
Ground Incursion An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
Assault Drop Assault An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations.
Ground Assault An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet.
Periphery Counter-Piracy Incursion The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Counter-Piracy Assault The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Pirate Foray The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Pirate Onslaught The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees.
Aero Aero Sortie An aerospace-only attack of 2 or more aero units.
Pirate Sortie Aerospace-only attack of pirates involving 2 or more aero units.
Black Water Navy Large-scale aero battle involving assault drop ships.



LITTLE THINGS


Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit. Force mod has been turned off. Vehicle ops can now use upto 4 infantry of any type.


Team Operations. have been removed due to lack of interest and confusion in peoples attack options.


! IMPORTANT NOTES !

  1. The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
  2. Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
  3. To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.
  4. Counterattacks are disabled.
  5. Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
  6. Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
  7. ALL Games are Double Blind.
  8. Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.