Difference between revisions of "Operations"
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+ | Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet | ||
+ | Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="text-align: center; font-weight: bold; width:10%" | Operation Type | ! style="text-align: center; font-weight: bold; width:10%" | Operation Type |
Revision as of 19:56, 8 February 2017
Incursions: Initial attacks on planet and low level skirmishes to slowly gain control of the planet Assaults: Major Attacks intended to conquer a planet in 2 or 3 major battles
Operation Type | Operation | Description |
---|---|---|
Training | Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. |
Aero Tutorial | Training mission used to gain the necessary experience to graduate from Solaris and join a campaign faction. | |
N/A | Assassination | An attack that focuses on killing the enemy commander. Victory can be achieved through the normal means (destruction of the enemy) or destruction of the enemy army commander. |
Incursion | Drop Incursion | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet. Typically 2 or 3 Drop Incursions are required to allow Ground operations. |
Ground Incursion | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
Assault | Drop Assault | An attack by 4 meks or more. No Vehicles or infantry allowed. Used to establish a beachhead on the planet and take a significant portion of the land. A single Drop assault conquers enough land to allow ground operations. |
Ground Assault | An attack by 4 or more units. Requires the attacker hold at least 20 percent of the target planet. | |
Periphery | Counter-Piracy Incursion | The Incursion attack against the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. |
Counter-Piracy Assault | The Assault attack against the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Pirate Foray | The Incursion attack by the Periphery. Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Pirate Onslaught | The Assault attack by the Periphery: Pays well and has higher salvage percentage for the attacker. Allows all units types. 4 minimum Mek and/or vees. | |
Aero | Aero Sortie | An aerospace-only attack of 2 or more aero units. |
Pirate Sortie | Aerospace-only attack of pirates involving 2 or more aero units. | |
Black Water Navy | Large-scale aero battle involving assault drop ships. |
LITTLE THINGS
Scrapping and donating is now more expensive. Scrapping is 2x the cost of a unit, donating costs on average about 45% of the cost of a unit. Force mod has been turned off. Vehicle ops can now use upto 4 infantry of any type.
Team Operations. have been removed due to lack of interest and confusion in peoples attack options.
! IMPORTANT NOTES !
- The Penalty for finishing Operations without enough bv destroyed was increased dramatically. On the other hand, Payouts for properly played games are better now.
- Units that are pushed off the map have a chance to get scrapped or salvaged. This is to discourage edge-camping.
- To discourage min-maxing, armies that are only legal for conquest operations do not count towards Production. Building balanced armies is encouraged.
- Counterattacks are disabled.
- Operations for Conqust Factions have an ELO-adjustment. This means that all payout may vary depending on the rating of the participating players
- Victory Conditions "BV Ratio Percent" and "Destroy Enemy BV" are enabled for all operations and both must be met to trigger an automatic Victory.
- ALL Games are Double Blind.
- Support Unit tag is no longer in use. If they were, they would not count towards the BV spread.